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Wortox's Knabsack Feedack


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So far Wortox's skill set has left a pretty good impression. I wouldn't change too much, personally, but I do think that the Knabsack would benefit from a few changes.

  • I think whenever you do the knab animation, it should always cost the same durability and shouldn't scale with the amount of items you pick up. It runs out of durability very quickly and since it isn't a repairable item, you will be crafting quite a few of them if you use it to pick items up.
  • If you get a kill with the knab sack, I think it should collect any drops of the thing you killed automatically.
  • Others have mentioned this in other threads, but I feel like it takes too many soul jars to power up the knab sack. Gathering 200 souls and losing out on 5 inventory slots is too much of an investment. A progression of 34 damage with 0 soul jars, 51 with 1 full soul jar, and 68 with 2 full soul jars would feel much better.
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I dont get why they made it a weak situational weapon that needs you inventory filled instead of making it a storage tool. With 4 slots it would make sinergy with the picking perk and also would make sense...right now it change to show is getting filled but the items go to your inventory (?)

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