Jump to content

关于温蒂的测试更新


Recommended Posts

2 minutes ago, Sacco said:

At the same time klei si disappointing people who want the game in another way, you can't make everyone happy, maybe a middle solution can be found...

I don't know why Klei's designer said Wendy was originally very strong

I think if she wasn't the prettiest and had the best personality, not many people would like to play her. Her popularity is not the reason why she is considered strong.

6 minutes ago, Myrem said:

You don't need to eat, hunger damage is entirely caused by Abigail , is this what you want?

 

1 minute ago, Mea2 said:

You might have quoted the wrong person.

Also you might want to say: You don't need to eat, hunger damage is entirely applied on Abigail , is this what you want?

I would agree with your feeling. While Wendy wouldn't do that, it is just a cruel armor.

I do want to bring up much like when it happened with Wurt's water armor this is likely a unintended bug that will be patched out.

4 minutes ago, Myrem said:

I think the design is reasonable, but it is so weak compared to others that I feel it is unfair

it feels like this is mostly a issue of skill trees being used to fix issues with the base skill sets of characters Wolfgang and Wilson mainly come to mind for me with this they also didn't have things that needed fixing so most of their skills ended up being point wasters to "balance" them out which also makes me feel like Maxwell is going to get a skill tree quite similar to this. I'm not really sure what stance to take since balance is already very out of wack currently but if major changes to power up Wendy get made this will likely cause people to start asking klei to revisit previous skill trees and possibly lead to another wave of character refreshes/skill trees.

8 minutes ago, Myrem said:

I don't know why Klei's designer said Wendy was originally very strong

I think if she wasn't the prettiest and had the best personality, not many people would like to play her. Her popularity is not the reason why she is considered strong.

she is a good character but not OP like some, meant to be a bit weaker against bosses, even though it's not always like this (beequeen is just an example)

1 hour ago, Sacco said:

You just want to make wendy OP.

I really like these skill trees because they don't make any of these characters OP, especially with Walter, they made him better, but not one of the best characters in the game.

Same for wendy, they upgraded her, made her better, not op, and i think it's what skill trees should do.

They even added downsides to wortox's skill tree

If I didn’t see Wurt’s or Winona skill tree maybe I will believe you. But this Wendy skill tree is completely JOKE compared to others. So does Your defence 

3 minutes ago, webberer said:

If I didn’t see Wurt’s or Winona skill tree maybe I will believe you. But this Wendy skill tree is completely JOKE compared to others. So does Your defence 

i think wendy's skill tree needs some sort of buffs, and that's it. I just don't want klei to make her skills way too overtuned, even though they're now very undertuned.

48 minutes ago, Sacco said:

Not just him, a ton of characters were made way too strong, and honestly they arrived at a point where they are pretty boring to play. They do everything to quickly and easily

I'm curious, do you ever get bored of good food and eat ****?

3 minutes ago, lv746591263 said:

The other characters' skill trees are delicious food, but Wendy's skill trees are ****

shi    t

yea, it sucks, but i don't think it's horrible in every way, it need changes, especially that shadow alignment...

4 hours ago, Sacco said:

你只是想让温迪成为 OP。

我真的很喜欢这些技能树,因为它们不会让任何角色变得 OP,尤其是 Walter,它们让他变得更好,但不是游戏中最好的角色之一。

温迪也是一样,他们升级了她,让她变得更好,而不是更强,我认为这就是技能树应该做的。

他们甚至给 wortox 的技能树添加了缺点

Are you playing a potato-eating character? When you see that other characters are not as powerful as the character you play, do you feel a sense of superiority in your heart?
51 minutes ago, shengrufuyou said:
Are you playing a potato-eating character? When you see that other characters are not as powerful as the character you play, do you feel a sense of superiority in your heart?

i don't feel a sense of superiority...

I just want the characters to not be OP, because they make the game not fun at all because there is no challenge

Disappointing skill tree update, all we wanted was for Wendy & Abigail to be able to keep up with their teammates' gameplay. The skill tree solves the problem of obtaining Mourning Glory, but causes Wendy to be stuck in a gameplay loop of collecting Dark Petals, Recovering SAN, capturing creatures, and waiting for the full moon, making future cave adventures, sea adventures, or team fights still without Wendy. Additionally, the other characters need Beefalo Wool/Gold, Monster Meat/Grass, Potatoes and Papyrus that are often collected by the team and return much-needed armor/food/ damage output for the team, so they are always at the center of the team. In contrast, Wendy's materials need to be gathered by her alone, and the gain back to the team is not much needed, which will further marginalize Wendy (Walter also has this problem). Finally, despite the updated skill tree, when playing Wendy alone, it still can't deal with the powerful damage and control and knockdown effects of the Beyond Creatures.

9 hours ago, lan JPG said:

战技能,有的只是所有角色都会有的“阵营伤害”

我注意到好像有人说温蒂本身的强度很高,所以

true, the worst update ever. I love Wendy so much but the update make her just like a joke

5 hours ago, Mysterious box said:

Would you prefer to just rely on her potions for healing?

why not just wear armor and take dmg for abi? This cloth needs armor slot to active and abi has no armor also shes not player so she take double dmg. In addition, eat animation take about 2~4 atk times, u really want to loss atk chance to recover abi a little hp that cant even afford single atk from boss? Which means your hp regen food on abi is 10 times worse than on yourself. So how can u tell its a good option? also in peace time, who needs extra hp recover since abi can auto recover 480 hp everyday? thats also the reason that revenant restorative is never popular.

2 hours ago, Sacco said:

i don't feel a sense of superiority...

I just want the characters to not be OP, because they make the game not fun at all because there is no challenge

Well I think the current state of windy's skilltree is hardly an 'OP' one.

Klei has been adding a lot more challenge to this game since the From Beyond update which unavoidablely placed rather too much diffculty to certain characters who showed more obvious shortcuts than others if we compared two parts together, leading to a awkward situation that certain characters who can adapt to the contents before the rifts pretty well become lame instantly when faced with all those powerful planar creatures who can not only wipe out an beefalo army within several blows but also risist to normal damage that has been used for almost ten years and can even knockback beefalo riders off their cattle then kill both of them, therefore a more powerful or shall we say more convenient skilltree is what everyone who love the basic characters more than those fancy mod characters eager to have and when this requirement is not satisfied naturally the players get annoyed and try to make comments or criticisms to have their desire fulfilled, which though does lurks a minor probability that eventually would cause an so called 'OP' skilltree to be created but nonetheless shouldnt be ignored or banned merely over the panic about 'OP'.

3 hours ago, Sacco said:

i don't feel a sense of superiority...

I just want the characters to not be OP, because they make the game not fun at all because there is no challenge

I think what is at issue is that Wendy's skill tree, for the time being, does not add any fun to nor address some disturbances of the current mechanism of Wendy playing, but instead it renders itself almost redundant, unnecessary, or even kleientertaining in comparison with the original set of Wendy's skills that is in and of itself of fun and challenge.

3 hours ago, Sacco said:

我没有优越感......

我只是希望角色不要 OP,因为他们让游戏一点也不有趣,因为没有挑战

I understand you very well, and I share the same thoughts as you. I often feel that some characters are too strong, so I often play without compromise. My favorite character is Wendy, and I am well aware of her strengths and weaknesses. Before seeing the skill tree, I thought about it. I don't need her to have too strong abilities, and I don't need her to help me defeat the boss after the moon. This is its fatal weakness, but in other aspects, she is excellent. Klei doesn't need to adjust. I hope she has more interesting quality of life updates, but what awaits them is a pile of optional garbage. And I am not used to Abigail from the moon camp. She is no longer the Abigail I am familiar with. So I am more inclined towards darkness, even though it is not as intense. For other skill points, to be honest, for potions that are not very useful in themselves, even if I give me endless frustration and glory, I will only use one or two. Moreover, the original version has enough acquisition quantity and does not need these skill points to supplement the numbers. As for the new armor, I think it is completely useless. Although it is very resistant, don't you think it is boring? Lowering your movement speed means making you stand up. Is this interesting? I still prefer the sense of achievement that comes from defeating bosses with my own actions. Abigail's new operating method may be useful, but it's also possible that it's not as convenient as before. As for digging tombstones, it's quite interesting and can be planted on a boat, so I don't have to look for toys. I can directly obtain funeral glory. In the end, the demon petals turned into ordinary petals, which I don't quite understand. Please delete them. After learning about her skills, I feel that she is bored most of the time and I hope to have more fun.

The example you gave is too extreme. Wes and Wendy have 75% damage, It's a bit weak but still playable, we can still control Wes to kill Celestial Champion. In this case it's not the matter. But if Klei change it to 1%, it's the matter. Because it is almost impossible to kill most boss. Whether this matters depends on the scope of the gap.

Wendy's skill tree is not only too weak,  But also boring, perfunctory and weird. The production team has no idea of Wendy's strengths and weaknesses. This update reveals that the DST developers don't play their own game at all. Wendy's skills seem dispensable in the context of other characters' skill trees.Even if my second grade cousin were to design Wendy's skills, he wouldn't be so perfunctory.

It is meaningless to transfer blood. Take Pierogi as an example. Each one restores 40 health points, but the eating action takes about 1 second, which is only equivalent to the two-second recovery of Spectral Cure-All. Transferring treatment is not even as good as using Spectral Cure-All to treat Abigail. If you want to quickly restore Abigail, you might as well use Healing Salve directly.
And this equipment is expensive and has a 15% slowdown effect. The total damage suffered by Wendy and her sister has not been reduced, but the part of Wendy's injury has been transferred to Abigail, which has increased the threat to Abigail's already harsh living environment without any help.
The production team may want to protect Wendy through Abigail's recovery ability, but in actual combat, when facing the boss, Abigail often dies after a few attacks, and there is no time to restore health points, so this skill has become a decoration.

8 hours ago, Mysterious box said:

Why wouldn't she? The skill spells it out Abigail wants to protect Wendy as much as Wendy wants to protect her. Sibling love isn't a one way street and you can technically protect Abigail better with the dress than without it since she also gives her any sources of healing she would obtain like jellybeans or pierogis.

The downside is that when facing a boss with AOE damage, Abi will receive double the damage, which cannot be compensated by any healing method.

4 hours ago, yuntunhemudu said:

Disappointing skill tree update, all we wanted was for Wendy & Abigail to be able to keep up with their teammates' gameplay. The skill tree solves the problem of obtaining Mourning Glory, but causes Wendy to be stuck in a gameplay loop of collecting Dark Petals, Recovering SAN, capturing creatures, and waiting for the full moon, making future cave adventures, sea adventures, or team fights still without Wendy. Additionally, the other characters need Beefalo Wool/Gold, Monster Meat/Grass, Potatoes and Papyrus that are often collected by the team and return much-needed armor/food/ damage output for the team, so they are always at the center of the team. In contrast, Wendy's materials need to be gathered by her alone, and the gain back to the team is not much needed, which will further marginalize Wendy (Walter also has this problem). Finally, despite the updated skill tree, when playing Wendy alone, it still can't deal with the powerful damage and control and knockdown effects of the Beyond Creatures.

Suggestion for improving Wendy's team synergy: After lighting up the point of mourning glory closer, a branch appears. Branch one is the current one. Branch two: 1. Teammates can also receive and complete Pipspook missions ->2. Each Wendy can hold up to two Abigail flowers. At dusk, teammates can use the extra Abigail flower to summon Abigail to their side (Wendy can use her own Abigail flower to lock Abigail out of summoning) and assist in the battle. At the end of dusk, Abigail automatically returns to the Abigail flower in Wendy's hands.

6 hours ago, AliceMagtron said:

why not just wear armor and take dmg for abi? This cloth needs armor slot to active and abi has no armor also shes not player so she take double dmg. In addition, eat animation take about 2~4 atk times, u really want to loss atk chance to recover abi a little hp that cant even afford single atk from boss? Which means your hp regen food on abi is 10 times worse than on yourself. So how can u tell its a good option? also in peace time, who needs extra hp recover since abi can auto recover 480 hp everyday? thats also the reason that revenant restorative is never popular.

Why not just stack the hp food with her healing potions when her hp gets low considering the damage transfered from Wendy is after factoring in Wendy's armor so the shared damage she takes is mostly minor if your wearing a good head armor while only needing to worry about a single health bar.

13 hours ago, Sacco said:

You just want to make wendy OP.

I really like these skill trees because they don't make any of these characters OP, especially with Walter, they made him better, but not one of the best characters in the game.

Same for wendy, they upgraded her, made her better, not op, and i think it's what skill trees should do.

They even added downsides to wortox's skill tree

Yeah, a lot of people wanted Walters sanity downside basically removed, and I'm very glad they didn't go for that.

7 minutes ago, aidankocherhans said:

Yeah, a lot of people wanted Walters sanity downside basically removed, and I'm very glad they didn't go for that.

Why not? Wolfgang gains sanity based on how many followers are around him. Walter has a permanent and unkillable companion in the form of Woby…

Just adding an animation to “pet” Woby where she flips over and lets him rub her belly should be providing Walter with free Sanity.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...