This14Real Posted November 22, 2024 Share Posted November 22, 2024 1 hour ago, Well-met said: Can we please have the reskin tool need dark petals to craft then? Crazy how the Clean Sweeper needed 6 dark petals to craft when it first launched and I only had 1 evil flower in my whole world. I captured 100 bees and freed them near that one flower in the hopes they’d pollinate more and now I have a whole biome filled with dark flowers just because of the clean sweeper. And then Klei changed the recipe to regular petals lol. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758372 Share on other sites More sharing options...
DegenerateFurry Posted November 22, 2024 Share Posted November 22, 2024 I think the vest should make Wendy take damage for Abigail, not the other way around. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758379 Share on other sites More sharing options...
shengrufuyou Posted November 22, 2024 Share Posted November 22, 2024 5 hours ago, Jason said: 当然,通过反馈,其中一些技能还有改进的空间。它们可能被调低了一点。原因是温迪已经很强大了。例如,薇诺娜有很多疯狂的东西,因为她一开始就不是一个强大的角色。所有技能树都应该牢记这一点。 温蒂强?你在放尼玛的屁?大头什么样自己没点b数?你自己玩过游戏吗,想恶心大伙就直说,技能树做成这个b样给谁看呢? Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758381 Share on other sites More sharing options...
Evelo Posted November 22, 2024 Share Posted November 22, 2024 16 minutes ago, DegenerateFurry said: I think the vest should make Wendy take damage for Abigail, not the other way around. Abigail protects Wendy though. Wendy has to convince her sister to not face tank. (use the skills to dodge/unsummon when appropriate) Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758391 Share on other sites More sharing options...
Arthurian Titan Posted November 22, 2024 Share Posted November 22, 2024 As a Wendy main, I like half of the Skill Tree, and the other I find completely useless. This is my feedback on Wendy's skill tree: The good (aka. the needing some adjustments): 1. The Sisturn skills are fine, the petals taking longer to rot are a nice QoL, and the ability to give Wendy's passive sanity reduction to other players is also a good idea. The buff to Abby's HP is a good 3rd skill. Still, considering that you have to recharge Abigail to have the extra health, and if you lose it you need to put her on the Sisturn again I think you can also buff a little the extra hp, 100 more to a maximum of 800 would be fine, but I can live with the 700. 2. Team Spirit is a great skill branch, and I like the haunt and the dash, but the escape is a little underpowered, considering unsummoning Abby is more useful and it's hard to determine when she's intangible. Just change a little the Escape option and it would add a lot more value to the skill. 3. The Gravestone is a good skill tree, but the restriction to only being able to plant New Gravestone on Skeleton hurts it a lot, and the Ghost summoning is a little useless at this time. I would like if the Bigspook could become followers to add a little more value to the skill and make it so you place the new gravestones anywhere, or to signal that you can only put it on skeletons. 4. The flower skills are a little strange. The second one is perfect as it is and it's the most useful skill at the moment, but the first one is useless as hell, it should be about crafting more Mourning Glory or Dark petals, as Petals are already plentiful and abundant making the craft useless. 5. Lastly, the Lunar affinity is good, but the problem is that you can only change Abby in and out of Gestalt mode on a full and New Moon, which makes it a full-time commitment on either you want AoE for an IRL hour, or else you can have single attack DMG that makes Abby struggle with a Crowd. Make it so that just the first mutation is required to be on a full moon and it would make it 100% better, as the night requirement would be already enough to restrict it. The funny (the niche that with a buff can make it even funnier): Vengeful Ghost is funny, and niche. Keep it. The Bad (need to be addressed): 1. First off, the duration of the elixirs is useless as the time isn't the problem, is the fact you can only have 1 at a time. If you make the 3rd skill the ability to stack elixirs would make it a good skill, at this time, it's practically useless. 2. The pipspook skills are useless. Making the quest longer isn't a good skill, but giving it more mourning glory is good. If you remove the second one and make it so it's a 2-skill branch would make it a little more viable, but wasting 3 Insights into it isn't a good choice atm. 3. Also, the 3rd Shadow Alignment is awkward. The ability is kinda useless as you need a constant supply of small mobs to kill. This one is the only one I think needs a full overhaul, as I don't think I would choose it over Lunar any day of the week. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758444 Share on other sites More sharing options...
WenericMember Posted November 22, 2024 Author Share Posted November 22, 2024 6 minutes ago, Arthurian Titan said: As a Wendy main, I like half of the Skill Tree, and the other I find completely useless. This is my feedback on Wendy's skill tree: The good (aka. the needing some adjustments): 1. The Sisturn skills are fine, the petals taking longer to rot are a nice QoL, and the ability to give Wendy's passive sanity reduction to other players is also a good idea. The buff to Abby's HP is a good 3rd skill. Still, considering that you have to recharge Abigail to have the extra health, and if you lose it you need to put her on the Sisturn again I think you can also buff a little the extra hp, 100 more to a maximum of 800 would be fine, but I can live with the 700. 2. Team Spirit is a great skill branch, and I like the haunt and the dash, but the escape is a little underpowered, considering unsummoning Abby is more useful and it's hard to determine when she's intangible. Just change a little the Escape option and it would add a lot more value to the skill. 3. The Gravestone is a good skill tree, but the restriction to only being able to plant New Gravestone on Skeleton hurts it a lot, and the Ghost summoning is a little useless at this time. I would like if the Bigspook could become followers to add a little more value to the skill and make it so you place the new gravestones anywhere, or to signal that you can only put it on skeletons. 4. The flower skills are a little strange. The second one is perfect as it is and it's the most useful skill at the moment, but the first one is useless as hell, it should be about crafting more Mourning Glory or Dark petals, as Petals are already plentiful and abundant making the craft useless. 5. Lastly, the Lunar affinity is good, but the problem is that you can only change Abby in and out of Gestalt mode on a full and New Moon, which makes it a full-time commitment on either you want AoE for an IRL hour, or else you can have single attack DMG that makes Abby struggle with a Crowd. Make it so that just the first mutation is required to be on a full moon and it would make it 100% better, as the night requirement would be already enough to restrict it. The funny (the niche that with a buff can make it even funnier): Vengeful Ghost is funny, and niche. Keep it. The Bad (need to be addressed): 1. First off, the duration of the elixirs is useless as the time isn't the problem, is the fact you can only have 1 at a time. If you make the 3rd skill the ability to stack elixirs would make it a good skill, at this time, it's practically useless. 2. The pipspook skills are useless. Making the quest longer isn't a good skill, but giving it more mourning glory is good. If you remove the second one and make it so it's a 2-skill branch would make it a little more viable, but wasting 3 Insights into it isn't a good choice atm. 3. Also, the 3rd Shadow Alignment is awkward. The ability is kinda useless as you need a constant supply of small mobs to kill. This one is the only one I think needs a full overhaul, as I don't think I would choose it over Lunar any day of the week. Full agreement with Pretty much all you've said, thoughI will say I like the concept of both alignment skills - the idea of a high commitment, high reward skills is the ideal of what alignment skills should be for me. I also hope they keep the murder mechanic, as its a nice reference to OG DS Wendy, who had to murder creatures to summon Abigail. I just have no Idea why they decided to A) Give AOE to the one character whose whole thing is AOE, and then B) Make the damage so pitifully low. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758451 Share on other sites More sharing options...
Peasant Posted November 22, 2024 Share Posted November 22, 2024 7 hours ago, Jason said: There is room for some of these skills to improve with feedback for sure. They are probably tuned a little low. The reason for that is Wendy is quite strong already. Winona for example got a lot of crazy stuff cause she wasn't a strong character to begin with. That should be kept in mind for all skill trees really. Then surely Wolfgang got his skilltree due to his merely 2.0 damage rate, right? Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758456 Share on other sites More sharing options...
Arthurian Titan Posted November 22, 2024 Share Posted November 22, 2024 1 hour ago, DegenerateFurry said: I think the vest should make Wendy take damage for Abigail, not the other way around. It's actually the best skill on Wendy's tree atm. The Vest makes it so that if Wendy is attacked by a boss, the damage on Abigail is calculated as if it was Wendy herself who took it, so armor reduces it, and the bonus damage to mobs wouldn't apply. It makes Wendy the preferable tank on their duo, and so getting the aggro makes even fighting bosses viable, as Abigail receives less damage if the damage is redirected because of the vest, and she can heal fast with the elixirs. Not to mention any healing you give to yourself is transferred to Abigail, so food items can be used to heal Abby as long as you use the shroud. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758461 Share on other sites More sharing options...
WenericMember Posted November 22, 2024 Author Share Posted November 22, 2024 3 minutes ago, Arthurian Titan said: It's actually the best skill on Wendy's tree atm. The Vest makes it so that if Wendy is attacked by a boss, the damage on Abigail is calculated as if it was Wendy herself who took it, so armor reduces it, and the bonus damage to mobs wouldn't apply. It makes Wendy the preferable tank on their duo, and so getting the aggro makes even fighting bosses viable, as Abigail receives less damage if the damage is redirected because of the vest, and she can heal fast with the elixirs. Not to mention any healing you give to yourself is transferred to Abigail, so food items can be used to heal Abby as long as you use the shroud. Yeah, knowing more about its mechanics its less "Abi takes hits for Wendy" and More "Wendy and Abigail share a HP Bar" and when Abis HP Bar maxes out at 700 and has regen it's a slightly more powerful skill than it appears and first glance. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758463 Share on other sites More sharing options...
DVGMedia Posted November 22, 2024 Share Posted November 22, 2024 37 minutes ago, Arthurian Titan said: For sure IM thinking if you want lunar abby you need to do that quest once but then can choose whether or not to use her at will And Shadow abby afinity should probably be defensive And also swap the potion effects. I think the planar defense and damage potion should go to the shadow affinity And give abby planar entity protection like bernie has. While the lunar side is more the offenisve side and the vex duration affects that side more because abby doesn't attack as often. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758477 Share on other sites More sharing options...
marely Posted November 22, 2024 Share Posted November 22, 2024 8 hours ago, Jason said: There is room for some of these skills to improve with feedback for sure. They are probably tuned a little low. The reason for that is Wendy is quite strong already. Winona for example got a lot of crazy stuff cause she wasn't a strong character to begin with. That should be kept in mind for all skill trees really. Are you serious? Wendy is strong? Let me ask you, does Wendy have a 2x damage multiplier like Wolfgang? Or a 1.25x damage multiplier with automatic defensive resistance like Wigfrid? Does Wendy show any notable strength when fighting bosses? Have you really played Don't Starve? Abbi dies so easily, and after she's gone, Wendy is left with a mere 0.75x damage multiplier—how is that strong? Are you kidding me? How does a character with 0.75x damage multipliers deal with shadow creatures? Is that what you call strong? Other than using AOE to deal with random spiders or frogs, tell me where Wendy is strong!??? At least give her some quality-of-life buffs if she can’t fight. Chopping trees and mining are the worst of all characters, and her skillset is just frustrating. Have you seriously played Wendy at all? Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758500 Share on other sites More sharing options...
arubaro Posted November 22, 2024 Share Posted November 22, 2024 6 hours ago, Lovens said: I haven't playdd solo DS - can you please elaborate on how it works? Is it a permanent change or only on new moon? If it's a permanent change, that would make regular petals too hard to get, and ruin flower decorations. Unless they make wax spray work on flowers as well. 6 hours ago, Wormboi said: It only last till the full moon is over Just to add. In DS the moon phases last 2 days included new and full moon so you enjoyed 2 days of weird stuff happening which was really dope. Is one of the things i miss the most and is said it not only got removed but also they didnt elaborate new interactions (except very few moontations during moon storms) with full ans new moon despite getting an entire arc about the moon being a god 19 minutes ago, marely said: Are you serious? Wendy is strong? Let me ask you, does Wendy have a 2x damage multiplier like Wolfgang? Or a 1.25x damage multiplier with automatic defensive resistance like Wigfrid? Does Wendy show any notable strength when fighting bosses? Have you really played Don't Starve? Abbi dies so easily, and after she's gone, Wendy is left with a mere 0.75x damage multiplier—how is that strong? Are you kidding me? How does a character with 0.75x damage multipliers deal with shadow creatures? Is that what you call strong? Other than using AOE to deal with random spiders or frogs, tell me where Wendy is strong!??? At least give her some quality-of-life buffs if she can’t fight. Chopping trees and mining are the worst of all characters, and her skillset is just frustrating. Have you seriously played Wendy at all? I think you should play the game to learn how to play with wendy instead of being rude with a worker which, on top of doing his job, is right Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758512 Share on other sites More sharing options...
arubaro Posted November 22, 2024 Share Posted November 22, 2024 1 hour ago, YXukun said: Then surely Wolfgang got his skilltree due to his merely 2.0 damage rate, right? Sadly yes. Instead of nerfing base kits and making all skill trees interesting they decided to just give good skill trees to weak characters and develop filler skill trees for the strong ones Is also bad that characters like winona are so bland without a skill tree Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758518 Share on other sites More sharing options...
Mike23Ua Posted November 22, 2024 Share Posted November 22, 2024 16 minutes ago, marely said: Are you serious? Wendy is strong? Let me ask you, does Wendy have a 2x damage multiplier like Wolfgang? Or a 1.25x damage multiplier with automatic defensive resistance like Wigfrid? Does Wendy show any notable strength when fighting bosses? Have you really played Don't Starve? Abbi dies so easily, and after she's gone, Wendy is left with a mere 0.75x damage multiplier—how is that strong? Are you kidding me? How does a character with 0.75x damage multipliers deal with shadow creatures? Is that what you call strong? Other than using AOE to deal with random spiders or frogs, tell me where Wendy is strong!??? At least give her some quality-of-life buffs if she can’t fight. Chopping trees and mining are the worst of all characters, and her skillset is just frustrating. Have you seriously played Wendy at all? Wendy is only strong for PC Players who I hate to continuously bring this up: have the extreme advantage over controller players by having Drag & Drop Point & Click Mouse controls, YES this makes a HUGE Difference, because PC players can easily do things such as Dismiss Abigail while keeping Wendy positioned a safe distance away from whatever Abigail was dealing with. But for us Xbox Players, you have to first get close enough to Abigail to even Trigger the “Dismiss” prompt, which in most cases usually means that whatever was attacking Abigail is now close enough to Wendy to instead draw its Aggro onto Her. And her new skill tree (which I can’t play around with because I can’t partake in Betas) probably still have the same problems of being 1000x more useful with a KB and Mouse and significantly worse or in the most extreme of cases: Not useable at all with a console controllers limitations. I am personally convinced that DST (PC) & DST (Other Platforms) should be two entirely separate games. And nerfs/balances should NEVER be because X overperforms on PC but was barely or not even doable on Xbox. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758519 Share on other sites More sharing options...
marely Posted November 22, 2024 Share Posted November 22, 2024 33 minutes ago, Mike23Ua said: Wendy is only strong for PC Players who I hate to continuously bring this up: have the extreme advantage over controller players by having Drag & Drop Point & Click Mouse controls, YES this makes a HUGE Difference, because PC players can easily do things such as Dismiss Abigail while keeping Wendy positioned a safe distance away from whatever Abigail was dealing with. But for us Xbox Players, you have to first get close enough to Abigail to even Trigger the “Dismiss” prompt, which in most cases usually means that whatever was attacking Abigail is now close enough to Wendy to instead draw its Aggro onto Her. And her new skill tree (which I can’t play around with because I can’t partake in Betas) probably still have the same problems of being 1000x more useful with a KB and Mouse and significantly worse or in the most extreme of cases: Not useable at all with a console controllers limitations. I am personally convinced that DST (PC) & DST (Other Platforms) should be two entirely separate games. And nerfs/balances should NEVER be because X overperforms on PC but was barely or not even doable on Xbox. I am a PC player, and I can tell you that even with mouse controls, Wendy's abilities are still a disaster. One significant reason is that most late-game bosses can kill Abbi in just a few hits. After Abbi dies, she only has 150 HP upon revival, making her almost unusable in battle. This turns the entire fight into a torment for the player. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758563 Share on other sites More sharing options...
_zwb Posted November 22, 2024 Share Posted November 22, 2024 The evil flower skill feels like it's written by someone never played the game, well, given that Jason can't even row a boat properly I wouldn't be surprised if he doesn't know about flower regrowth and haunt transmutations. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758606 Share on other sites More sharing options...
Evelo Posted November 22, 2024 Share Posted November 22, 2024 I kind of like the final shadow talent. I agree with whomever stated that the potion effects should swap since aoe abby doesnt need duration increase while single target abby does. Given it is the Murder Action, you can easily catch butterflies from the flowers that grow from gravestones and keep those to murder one at a time. Considering the AoE has no cooldown you are just locked by your animation, she becomes an aoe bursty kind of gal. Granted she already was excellent at AoE but now she can deal with more tanky aoe things like hounds and such since she doesn't fully interrupt their animations. It could also be seen as a ranged attack from Wendy potentially. 75 planar damage is nothing to sneeze at. My biggest gripe is the accessibility issues but I figure out a way around it eventually. 2 hours ago, Mike23Ua said: because PC players can easily do things such as Dismiss Abigail while keeping Wendy positioned a safe distance away from whatever Abigail was dealing with. Hey, good news. This update will change that so you can unsummon her from a flower action instead! (I didn't know you could point click to unsummon her till today, I always punched her x.x) Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758638 Share on other sites More sharing options...
WenericMember Posted November 22, 2024 Author Share Posted November 22, 2024 49 minutes ago, Evelo said: I kind of like the final shadow talent. I agree with whomever stated that the potion effects should swap since aoe abby doesnt need duration increase while single target abby does. Given it is the Murder Action, you can easily catch butterflies from the flowers that grow from gravestones and keep those to murder one at a time. Considering the AoE has no cooldown you are just locked by your animation, she becomes an aoe bursty kind of gal. Granted she already was excellent at AoE but now she can deal with more tanky aoe things like hounds and such since she doesn't fully interrupt their animations. It could also be seen as a ranged attack from Wendy potentially. 75 planar damage is nothing to sneeze at. My biggest gripe is the accessibility issues but I figure out a way around it eventually. Hey, good news. This update will change that so you can unsummon her from a flower action instead! (I didn't know you could point click to unsummon her till today, I always punched her x.x) It's not fundamentally unsalvagable, the fact it references DS Wendy needing a sacrifice to summon Abigail is rlly cool . The main issue is how inefficient with inventory it is. It requires a fair amount of preparation, and when you consider usually like 1/2 your inventory will typically be combat/travel supplies, You'll only end up with 7 of them, or about 560 AOE. While it's not bad in a vaccuum, I just don't think it fits the one character whose whole thing is cheap, accessible AOE. About 80% of the things that'd kill, Abigail could've killed easily on her own. I'd hope they keep the sacrifice aspect intact, but provide in return somehting closer to Gesalt Abigail that's more unique. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758677 Share on other sites More sharing options...
Peasant Posted November 22, 2024 Share Posted November 22, 2024 Another thing that amuses me is that, she got a new item which require dark petals, and she got a new ability allowing her to turn dark petals——which she needs urgently, into the most common petals that can be found almost everywhere. Can anyone understand the logic behind this? I cant. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758758 Share on other sites More sharing options...
Uedo Posted November 22, 2024 Share Posted November 22, 2024 13 hours ago, Mike23Ua said: One of Wendy’s biggest downsides has always been that she hits weaker than other characters, in combat with bosses that becomes irrelevant with Abigail’s Damage Boost, but outside of combat it really screws Wendy over pretty hard. Especially when it comes to things like Boomerangs, which for almost All characters NOT named Wendy… Can be thrown to knock out Rabbits or Landing Birds in one hit in the super super early game. Wendy However, will hit them and they’ll just mock her and fly or run away. I was really hoping they would’ve given Abigail a “Sneak Up on Them and Attack” type of perk, as in… just like when a real human player “haunts” something there ghost disappears into the ground and then shortly afterwards pops back up out of the ground. Wendy is THE Character with a Permanent ghost follower, I should be able to have Abigail vanish into the ground and pop up unexpectedly on birds, rabbits or vulture. The 3 Mobs that Wendy can’t kill with normal ranged weapons. That can also extend to more easily sneaking up on cookie cutters before they can swarm your boat deck etc.. Sure I guess it would make an already powerful character a little more OP, but then again… hasnt that been the entire purpose of all previous skill trees? Yeah, I absolutely agree with Mike here. I don't think of Wendy as being a strong character, I think you'd have a better argument that Winona was stronger. I don't understand the design perspective on this at all. The grave decorations are nice, it's just going to mean that Wendy is a mega-base character for me, she'll be nice to play as whilst decorating. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758764 Share on other sites More sharing options...
cyjs Posted November 22, 2024 Share Posted November 22, 2024 14 hours ago, Jason said: 通过反馈,其中一些技能肯定还有改进的空间。它们可能调得有点低。因为温蒂已经很强了。例如,薇诺娜有很多疯狂的东西,因为她一开始就不是一个坚强的角色。对于所有技能树都应该牢记这一点。 Wendy has become quite weak in the past two years of updates. AOE damage is no longer a noble design. Now Wendy does face the BOSS's methods. Moon Abigail's design cannot solve it. It is too unintelligent. Please pay attention to it. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758774 Share on other sites More sharing options...
wanfengyyy Posted November 22, 2024 Share Posted November 22, 2024 15 hours ago, Jason said: 当然,这些技能中有一些是可以通过反馈来提高的。他们可能调得有点低。原因是温迪已经很强壮了。例如,薇诺娜得到了很多疯狂的东西,因为她本来就不是一个坚强的角色。所有技能树都应该记住这一点。 Wendy's psychic setting, bond with Abigail, and AOE mechanism for ghosts are very similar, so the skill points for summoning ghosts and teammates to die and become ghosts in this update are very bright. But for the expansion skills, let's not go into detail first. Let's talk about optimizing existing mechanisms in the skill tree. Wendy's body actually has much stronger survival ability than Abby due to armor algorithms and damage reduction for characters. In boss battles, Wendy mostly relies on Wendy to resist damage, while Abby uses vulnerable buffs to supplement output. The effects of herbs are mostly to enhance Abi's basic survival ability (invincibility frame, healing), or indirectly increase survival ability (increasing movement speed for easier pulling). The core optimization that Wendy needs is to better protect Abby, to ensure that Abby can continue to provide support on the field, or to enable Abby to return to Wendy's side faster. Whether it is strengthening the taming of cattle to indirectly increase Wendy's body meat content, or directly using force to fly bricks to give Abi a numerical value, it can be achieved. The skill of taming cows has already been given to the Valkyrie, so there is no other way, but the remaining stack values are given the duration of the potion, which I cannot understand. The idea of enhancing Abi's own survival ability by giving potions is actually not a problem. The problem lies in the fact that the potions themselves do not significantly enhance Abi's survival ability (for boss battles). At this point, the stacking value should be stacked on the efficacy itself, not the duration. Mourning glory is strongly related to potions without the release of new items. If the skills of the potions branch are compromised, the Mourning glory related branches will also lose their effectiveness, which is also one of the important reasons why skills become useless. Players often choose Wendy not because she is strong, but because of her beauty, so I cannot accept you saying Wendy has a strong start. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758789 Share on other sites More sharing options...
fodoho Posted November 22, 2024 Share Posted November 22, 2024 6 hours ago, arubaro said: Just to add. In DS the moon phases last 2 days included new and full moon so you enjoyed 2 days of weird stuff happening which was really dope. Is one of the things i miss the most and is said it not only got removed but also they didnt elaborate new interactions (except very few moontations during moon storms) with full ans new moon despite getting an entire arc about the moon being a god I think you should play the game to learn how to play with wendy instead of being rude with a worker which, on top of doing his job, is right So can I just assumpt that you are"teaching"the other guy to playDST? Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758798 Share on other sites More sharing options...
lyinging Posted November 22, 2024 Share Posted November 22, 2024 18 hours ago, Jason said: Something that needs to be said in the skill description somehow.. Evil Flowers will spawn around graves that Wendy decorates. That is an intended new source of Evil Flowers. You should actually play the game instead of just designing it based on imagination alone. Or you could take a look at the comments below the videos about Wendy's skill tree on Bilibili. Chairman Mao once said that without investigation, one has no right to speak. If Klei doesn't pay attention to the feedback from the players, it will follow the same old path as Blizzard did. Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1758996 Share on other sites More sharing options...
Wormboi Posted November 22, 2024 Share Posted November 22, 2024 8 minutes ago, lyinging said: You should actually play the game instead of just designing it based on imagination alone. Or you could take a look at the comments below the videos about Wendy's skill tree on Bilibili. Chairman Mao once said that without investigation, one has no right to speak. If Klei doesn't pay attention to the feedback from the players, it will follow the same old path as Blizzard did. why are you quoting mao!?!?! Link to comment https://forums.kleientertainment.com/forums/topic/160776-i-really-dont-think-some-of-wendys-skills-have-any-practical-use/page/2/#findComment-1759005 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.