Beetrice Posted November 19, 2024 Share Posted November 19, 2024 It's what it says on the tin. It would cause the knockback effect that mobs like Werepig have. It's not very strong as a weapon on its own, but being able to use it to push enemies away could give it more defensive utility, as well as giving it a niche in trapping some creatures for setups. For grounded enemies like Cave Worms, it should have a temporary stun effect that disorients them (from getting smacked with the strength of the Rabbit King), but probably can't be used more than once on them. It would be pretty thematic, since the Rabbit King has a knockback effect on his kicks as well. Link to comment https://forums.kleientertainment.com/forums/topic/160739-rabbit-king-cudgel-deals-knockback/ Share on other sites More sharing options...
Well-met Posted November 19, 2024 Share Posted November 19, 2024 problem is almost no mob in the game has knockback stategraphs. Only elite pigs and sleepy rabbits iirc Link to comment https://forums.kleientertainment.com/forums/topic/160739-rabbit-king-cudgel-deals-knockback/#findComment-1757746 Share on other sites More sharing options...
Beetrice Posted December 20, 2024 Author Share Posted December 20, 2024 It would just push the mob back. Doesn't need an animation Link to comment https://forums.kleientertainment.com/forums/topic/160739-rabbit-king-cudgel-deals-knockback/#findComment-1781335 Share on other sites More sharing options...
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