FourthLess Posted November 3, 2024 Share Posted November 3, 2024 I found it quite sad that the super cool and awesome weapons you get from defeating imbued bosses don't really have any cool and awesome passive bonuses, only boss related skills. Now this is just a personal gripe of mine but it was always weird to me how more common weapons are just simply more interesting because each weapon type has a cool additional quirk attached for common tiers but mini-boss and boss weapons either share one (that might not even be that useful on that weapon type specifically) or don't have any in the case of the latter. Not to mention how some of the mini-boss skills also are just don't seem as appealing on some weapons compared to others. Link to comment https://forums.kleientertainment.com/forums/topic/160500-passive-bonuses-in-higher-tiers-weapons/ Share on other sites More sharing options...
AviatorBean Posted December 28, 2024 Share Posted December 28, 2024 Boss weapons are likely getting traits later on once there's more of them. miniboss weapons traits are honestly pretty underwhelming though, i can't even remember what half of them do, and only gourdo changes how you play in a meaningful way. i'd love to see more ways skills and traits of a weapon could synergize, most weapons currently either are better because of their traits or the skills, not a lot of them use both meaningfully Link to comment https://forums.kleientertainment.com/forums/topic/160500-passive-bonuses-in-higher-tiers-weapons/#findComment-1782594 Share on other sites More sharing options...
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