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Some Power Ideas


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I'm not used to posting stuff in forums but i was incouraged by a Klei streamer so here I am. Names are just placeholders. Also i'm not a game developer so i'm not sure how feasable these are.

 

Beach Ball - When you enter a room, there will be a simple striker ball in front of you that you can bounce around to deal damage.

Simple mind - if you finish a combat room without causing focus damage, increase your damage by x% for the rest of the hunt.

Weighted Weapon - your light attacks now also count as heavy attacks. Light attacks deal a bit more damage

Finesse - your heavy attacks now also count as light attacks. Heavy attacks animations are quicker

Exploding Projectiles - your ranged attacks damage foes around the impact for a portion of the damage.

Long handle - increases the reach of your melee attacks

Final Vengeance - deal a high amount of damage around you when you die.

Determination - if you die, you come back with a quarter of maximum health, up to 4 times.

Not gonna give you up - halves the cost of health when reviving allies, 

Berserker - Gain x% damage for every Y% of missing health.

Anti-bomb Specialist - Bombs summoned by you no longer damage you (available only if you have a power that summons bombs)

Bath Bombs - Bombs summoned by you now heal per enemy hit

Imploding Bombs - Bombs now pulls all enemies in its radius together and knocks them down.

Volatile Explosives - Bombs summoned by you now instanly explode when hitting the ground (it'd be funny if the ??? guy could give you this)

Makeshift Disguise - decreases the enemy aggro radius.

Fungologist - When you break an enviromental object, there is x% chance that a random spore will grow in its place.

Tactical Thinking - When you knock down an enemy, gain X% increased damage for Y seconds.

Confidence Building - when you reach a high(ex 50) combo streak, grow in size

Growth Spurt - whenever you grow in size your maximum health is increased by X for the rest of the hunt. (only available if you have a grow power)

Stomp - instantly kill small enemies with a dodge if you are at least 50% bigger

Forceful impact - knock down enemies for x seconds if you deal at least half of its hp in a single hit.

Double Shield - You can now build an additional shield. When the shield breaks you take 0 damage.

Flash Freeze - Apply cold to nearby enemies when your shield breaks.

Electric Shield - Everytime you kill an enemy specifically with electric damage, gain 1 shield segment. 

Electro Magnetism - Enemies that suffer the electric damage are pulled together

Shocking Skills - cause static reaction if you hit a charged foe with a skill.

Defensive Retreat - gain X% damage resistance for x seconds after dodge canceling.

Little buddy - you gain a permanent minion that has 100 health, and can be revived if it dies. (counts as an ally for mothball equipment)

Noble Sacrifice - whenever a minion dies, it heals nearby allies.

Unstable minions - whenever a minion dies, it explodes.

Inspired Minions - minions now deal x% of your weapon damage.

Create life - when you have shield, you spawn a minion for every shield segment you gain, for a maximum of X.

Insult (skill) - shout and draw aggro. Take less damage for x seconds. Has a Cooldown

burrow (skill) - mechanically like a longer "pole-vault" but with an underground animation. Lose aggro for x seconds. Has a cooldown

Guardian Idol (skill) - sacrifice health to reduce incoming damage in an area around the Idol. like Hazard Idol but for defense

 

 

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