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Tamed beefalo cause a balance problem


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Taming a beefalo for combat let's you ignore many of your character's stats and attributes, to the point that it can circumvent many aspects of your character. It ignores your character's damage modifier, speed, damage resistance, health, and more. It effectively removes a lot of aspects of a character and replaces them with a uniform stat line. If I ride a beefalo in fights as Wes or Walter, am I really playing as the character, or as the beefalo? And then wigfrid's bonus damage, damage resistance, special armor, and special weapons are irrelevant, which is especially bad because her skill tree includes a beefalo line. It also makes a character's speed modifiers, like WX's circuits, less valuable.

At the same time, taming an ornery beefalo is a huge hassle and time commitment, to the point that many won't bother even if it is the optimal choice. Additionally, losing a beefalo is such a huge loss of invested time and resources that people will just use rollback instead of accepting the loss.

I think beefalo might need to be influenced by the innate stat modifiers of their riders, and not tank 100% of the damage the rider would take. In exchange, taming a beefalo would need to be a much quicker and easier process.

I mean if people won't bother with the beefalo because it's a hassle and at the same time it's really good, does it really matter that it's really good?

People use rollback even when they lose cheaper stuff. Rollback is metagaming and is a different issue of its own that can't really be fairly brought up in discussions i think.

There's also the argument that beefalo are worse for characters like Wolfgang because you can't use the 2x damage modifier, pushing you to ride beefalo when traveling and get off when fighting. As opposed to someone like Wendy or Maxwell where they have a clearer weakness (even though Max's isn't much of a weakness at all) that gets counteracted and their ability can still be used. Making them have more incentive to tame beefalo. Making it so that beefalos are essentially tools that patch up characters' weaknesses. This isn't a bad thing, as there are a lot of times where using the beefalo is a bad idea. Keep in mind that beefalos are a big liability (and rollbacking isn't a valid argument).

On 10/13/2024 at 10:53 PM, MrGIasses said:

I mean if people won't bother with the beefalo because it's a hassle and at the same time it's really good, does it really matter that it's really good?

People use rollback even when they lose cheaper stuff. Rollback is metagaming and is a different issue of its own that can't really be fairly brought up in discussions i think.

There's also the argument that beefalo are worse for characters like Wolfgang because you can't use the 2x damage modifier, pushing you to ride beefalo when traveling and get off when fighting. As opposed to someone like Wendy or Maxwell where they have a clearer weakness (even though Max's isn't much of a weakness at all) that gets counteracted and their ability can still be used. Making them have more incentive to tame beefalo. Making it so that beefalos are essentially tools that patch up characters' weaknesses. This isn't a bad thing, as there are a lot of times where using the beefalo is a bad idea. Keep in mind that beefalos are a big liability (and rollbacking isn't a valid argument).

That without the mention that some bosses and enemies have knock back abilities that makes fighting with beefalo useless so you will have to deal with your character weaknesses even though you have a beefalo 

and it's not like the beefalo is fast or easy of a choice 

And if u are playing with Wendy yes you have a strong beefalo that make up for your low damage but  then Wolfgang can ride a faster beefalo then you because you can't have two beefalo at the same time 

I personally think that beefalo's are perfect as they are. They are only really good at early/mid-game bosses. Once you get past that, they kinda for fighting. I personally just like riding my beef around so I can just collect resources and kill mole rats and stuff.

22 hours ago, DeeterDeet said:

I personally think that beefalo's are perfect as they are. They are only really good at early/mid-game bosses. Once you get past that, they kinda for fighting. I personally just like riding my beef around so I can just collect resources and kill mole rats and stuff.

the fact that you don't notice any bother or downside to sitting on a beefalo 24/7 is a symptom of the balance issue yes.

12 hours ago, Well-met said:

the fact that you don't notice any bother or downside to sitting on a beefalo 24/7 is a symptom of the balance issue yes.

And why this is a problem? And why you don’t say any problem of the player using armour or weapons 24/7 or other things 

and it’s not like it’s good to fight with it vs creatures that have knock back abilities and it’s costly to have a beefalo 

On 10/15/2024 at 7:44 AM, Well-met said:

100% agreed.

Allowing players to do more actions during Year of The Beefalo was also a mistake, since it reinforces the idea that beefs are just a permanent armor you put on, something that should never be true.

Lmao just say you hated the guts of beefalo players and only use beefaloes for transport.

Also on regards to the aidan's concerns,

No, beefalo taming does not cause a balance problem. In fact, I could say that beefalo riders are pretty underpowered especially when reaching middle to end game, and are in a dire need of a buff.

Also, the point of having a beefalo in the first place is to either be an alternative to the walking cane with the rider beefalo, or as one of the many ways to mitigate your weakness and maximising your abilities while in itself having weaknesses of their own.

It is just like using the eyebrella to mitigate wx-78's weaknesses to rain or using wickerbottom's books on the lunar island as maxwell to trivialize the sanity weakness.

In the end, if these are considered balance problem, then even a simple case of having a helmet as protection can be considered as one because that is basically a permanent armor that makes armors a waste and should be removed.

 

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