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"Bosses" World Setting


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Similarly to "Survivors" section of World Settings, there should also be a new "Bosses" section with adjustable variables.

(Below "Survivors" picture is simply for reference)
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Bosses section could provide you control over things like Health, Damage, Attack Intensity, and other things.
I'll provide some examples:
Boss Base Health - Adjust base health percentage of Boss creatures. [33% -> 66% -> 100% (Default) -> 133% -> 166% -> 200%].
Boss Health Scaling - Increase Boss Health per player in the world/shard. [+0% (Default) -> +25% -> +50% -> +75% -> +100%]
Boss Base Damage - Adjust base damage percentage of Boss creatures. [x0.33 -> x0.66 -> x1 (Default) -> x1.33 -> x1.66  -> x2]
Boss Damage Scaling  - Increase Boss Damage per player in the world/shard. [+0% (Default) -> +25% -> +50% -> +75% -> +100%]

Boss Attack Intensity - Adjust how often Bosses perform their attacks and abilities. [Barely -> Occasionally -> Normal (Default) -> Frequently -> Very Frequently]
Boss Minion Count - Adjust the amount of minions certain Bosses can spawn. [None -> Low -> Normal (Default) -> High -> Swarm]
Boss Sanity Aura - Adjust the strength of Boss insanity and sanity auras. [x0 -> x0.33 -> x0.66 -> x1 (Default) -> x1.33 -> x1.66 -> x2]
Boss Loot Multiplier - Multiply amount of drops from Boss creature [x1 (Default) -> x2 -> x3 -> Per Player Online -> Per Every Player]



I though it'd be better to avoid listing every single boss due to immense clutter it would cause.
However, that means it would cause some potential unwanted changes - for example, Toadstool/Misery Toadstool reaching absurd amounts of health.

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