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Hot take: the maul is still the best weapon in the game


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Everyone is calling the weapon useless after all the nerfs received to its lifesteal, but i think no one and literally no one mentioned the fact that a level 3 shadow maul is the weapon which deals most damage in the game (not counting character specific weapons), which is 92! (4 higher than a reaper)

It means that it's a direct upgrade from the reaper, and here it comes its hunger drain downside, which just tells you "kill 2 mobs every day and your weapon won't starve".

But somehow people are saying that the bat bat is better than the maul, but the bat does not have that much damage and therefore can't be used as your main weapon, can't be repaired and doesn't have that many uses.

If you try the bat bat against a boss you'll notice that your health will go up in almost no time, because its lifesteal mechanic is pretty broken, it's just that the weapon's stats are low.

The maul, because it's the best weapon in the game, has this hunger drain downside and requires you to kill 12 boss to not be broken since the moment you craft it (you need to kill shadow pieces too and posses the atrium, but it's super easy at that point in the game).

So, the thing i'm trying to say is, please try a weapon and don't get angry when something gets NERFED, because sometimes nerfs are needed, to make the game obviously more balanced but also to make things funnier (yea, after the nerf i found the maul a very interesting weapon to use because now you are not immortal anymore)

And it works as the best axe in the game too, it's still a bonus.

1 minute ago, Sacco said:

you to kill 12 boss

9

4 minutes ago, Sacco said:

don't get angry when something gets NERFED

Klei should start thinking twice about releasing unbalanced content in betas. Is better to release underwhelming staff so people test it and ask for buffs than the opposite...except that they sometimes listen to non sense ideas for buffs like happend with BS helmet...

TheĀ brightshade sword is way better the time that you are spending for crafting and levelling it and feeding it is not worth it for a little damge up and aĀ lifesteal to me in this stage of the game there is no boss that worth the affort that you are putting in this weapon and for a lot of characters this will not be the strongest weapon in terms of strength even if it’s on its max levelĀ 

3 hours ago, dst_lover said:

TheĀ brightshade sword is way better the time that you are spending for crafting and levelling it and feeding it is not worth it for a little damge up and aĀ lifesteal to me in this stage of the game there is no boss that worth the affort that you are putting in this weapon and for a lot of characters this will not be the strongest weapon in terms of strength even if it’s on its max levelĀ 

you also get bright shade sword too late for killing any boss through using it, you need to wait for 15 days after killing CC for 1st bright shade to spawn

5 hours ago, Sacco said:

Everyone is calling the weapon useless

because it's only useful for a mega baser that gets hit even when there's no benefit from doing that (and there's only a benefit when fighting BQ, but you get royal jelly from it after the fight and jelly beans from it almost always can increase your hp through a higher number in comparison to how much you needed to spend on getting back to the hp value that you had before the fight after the fight), it's just a joke weapon like zenith except not even remotely as good, you get it too late for it to be useful if you'ren't mega basing because you'll end up with like 1 or 2 bosses left to kill after getting it and both're easy to kill and you'll also be able to use left over royal jelly or jelly bean from BQ

Just now, grm9 said:

you also get bright shade sword too late for killing any boss through using it, you need to wait for 15 days after killing CC for 1st bright shade to spawn

1 in the time you will get the bright shade you will bight all the mutants bosses and the bright shade is needed to stun lock them and deal a lot of damage to themĀ 

2 you will get both weapons in the same time or an close time to each other but the difference is effort and the time you but on them after you kill the champion and rift startsĀ Deadly Brightshades will appear to your base and you just have to kill them and collect someĀ pure brilliance and the you will get the weapon with. Not that much effort and you will use it for your daily life a lot because it’s deals a lot of damage and you can repair it so easilyĀ 

while the maul you will have kill the shadow pieces go in the cave kill the trio and and u have to kill the mimic chest and waste your time waiting for winter so you can level it and constantly feeding it so it will not go for level 1 again and wait for another winter and for what a little damage up and some life stealĀ 

I wrote it other post, but I'll write it again.

Also it's a problem on game balance that Level 4 Shadow Maul has +4 Planar Damage compared to Shadow Reaper. Players who can maintain the Level 4 Shadow Maul will have no reason to use Shadow Reaper as a weapon at all (although some may not like the "curse" that reduces sanity by 1.4 per attack when Health is low).

Shadow Maul should have had its Damage nerfed. If the amount of life steal is fixed or previous to a practical level, even if the total Damage of Shadow Maul Level 4 is Spear-Bat Bat level, it will fit into niche as a "Healing Weapon" and will have the same value as other Possessed Shadow Atrium items and Spark Ark items. "Healing Weapon" and will have the same value as other Possessed Shadow Atrium items and Spark Ark items.

2 hours ago, Sacco said:

please try a weapon and don't get angry when something gets NERFED

I don't think the people who are angry now are angry because their weapons were just nerfed.
I'm angry that due to the excessive nerfing of lifesteal, Maul changed from "Weapon that can heal and can use as axe" to "Weapon that can use as axe".Ā 
At this point, I can't imagine a scenario where I would prioritize Maul's poor and lose sanity heal over eating food.

16 minutes ago, dst_lover said:

1 in the time you will get the bright shade you will bight all the mutants bosses and the bright shade is needed to stun lock them and deal a lot of damage to themĀ 

mutated bosses're boring and a joke so i don't see why'd you kill them unless you're planning to mega base and want a spark ark

16 minutes ago, dst_lover said:

2 you will get both weapons in the same time or an close time to each other but the difference is effort and the time you but on them after you kill the champion and rift startsĀ Deadly Brightshades will appear to your base and you just have to kill them and collect someĀ pure brilliance and the you will get the weapon with. Not that much effort and you will use it for your daily life a lot because it’s deals a lot of damage and you can repair it so easilyĀ 

you'll never get bright shade sword unless you'll prioritize doing CC quest line as quickly as possible instead of doing it around the end for making crabby hermit quest line require less or no RNG

30 minutes ago, grm9 said:

you also get bright shade sword too late for killing any boss through using it, you need to wait for 15 days after killing CC for 1st bright shade to spawn

In the worst case scenario, to get the Shadow Atrium you'll have to wait 11 daysĀ or prepare and defeat the Celestial Champion. Also, you can only get one Shadow Atrium per a new moon, so the time it takes to create it doesn't seem like an initiative.

1 minute ago, SilverSpoon said:

In the worst case scenario, to get the Shadow Atrium you'll have to wait 11 daysĀ or prepare and defeat the Celestial Champion. Also, you can only get one Shadow Atrium per a new moon, so the time it takes to create it doesn't seem like an initiative

i'm not saying that shadow axe requires spending less time, you get both too late for them to be useful unless mega basing, you can get multiple shadow atriums per new moon through either killing pieces quickly enough and summoning them again or fighting multiple t3 pieces at the same time, fighting 2 t3 shadow rooks at the same time'sn't hard

2 minutes ago, SilverSpoon said:

In the worst case scenario, to get the Shadow Atrium you'll have to wait 11 daysĀ or prepare and defeat the Celestial Champion

i said that you need to wait for 15 days after killing CC, so if you killed CC on day 20, you get bright shade sword on day 35 or later

1 minute ago, SilverSpoon said:

Isn't that too subjective?Ā Whether it's fun or boring is up to the individual

yes but i never really see any one do them when rushing at least because of needing to wait for 5 days for rift to spawn after killing CC and then for potentially around 35 days for bearger to spawn

4 minutes ago, grm9 said:

i'm not saying that shadow axe requires spending less time, you get both too late for them to be useful unless mega basing

So...What is the point you are trying to make? This post is about whether Maul's current power is appropriate or not.

4 minutes ago, grm9 said:

you can get multiple shadow atriums per new moon through either killing pieces quickly enough and summoning them again or fighting multiple t3 pieces at the same time, fighting 2 t3 shadow rooks at the same time'sn't hard

Even if you do that, you will still only get 2 shadow atriums. Brightshade Husks can be obtained in large mounts in a short period of time as long as Deadly Brightshade is available.

7 minutes ago, SilverSpoon said:

So...What is the point you are trying to make? This post is about whether Maul's current power is appropriate or not

i simply responded to another user saying that bright shade sword's better and said that both'ren't useful unless mega basing

7 minutes ago, SilverSpoon said:

Even if you do that, you will still only get 2 shadow atriums. Brightshade Husks can be obtained in large mounts in a short period of time as long as Deadly Brightshade is available

you need to wait for 15 days after killing CC for 1st bright shade to spawn and you only need 1 shadow atrium for making the axe, you won't need to spend another even after breaking it

10 minutes ago, grm9 said:

you only need 1 shadow atrium for making the axe

You need 1 "possed" shadow atrium

If you play solo, yes it make no different.
If you play in public world or with friends, which they need 2 "possed" shadow atrium each for their beefalo, the amount of possed shadow atrium you can get is probably 0. These guy speed run beefalo bell and nightmare saddle. Can you run faster than them? Probably no because they have a beefalo.

So it depend on how you play, it might(for me it mostly cuz i never play alone) harder to get maul than brightshade sword.

1 hour ago, arubaro said:

Is precisely the opposite...is good for long term world players who dont need 1000 healing per fight

if you don't, you could've used left over jelly bean from killing BQ every few years or more

1 hour ago, Tranoze said:

These guy speed run beefalo bell and nightmare saddle. Can you run faster than them? Probably no because they have a beefalo

just pick up the shadow atrium that a shadow piece dropped 1st since you pick stuff up more quickly when off a mount, could also check an atrium chest since they'll probably go to labyrinth instead of there

15 minutes ago, grm9 said:

just pick up the shadow atrium that a shadow piece dropped 1st since you pick stuff up more quickly when off a mount, could also check an atrium chest since they'll probably go to labyrinth instead of there

I often join mid/late so the situation im in mostly is:
Both atrium and labyrinth fully looted, nothing there.
All shadow atrium used or hidden, to either craft saddle/bell, or maybe some maul.
Fullmoon everynight due to moonstorm.

So to get maul, i need to kill CC to have new moon, then kill 3 shadow pieces for shadow heart, then kill afw to reset ruin for possed chest, during which i should also kill trio shadow for materials, I also need to kill crappy werepig so nightmare werepig can spawn, i also need to kill nightmare werepig so i can get my hand on some dreadstone, after that i need to kill 9 more bosses for it to be upgraded, which i cant because i already killed all boss in the world and it on 20 days cooldown, and it not winter yet to spawn deerclops. The boss i didnt kill during the time, other have killed them.

Or i can get a brightshade sword just by mining rift and kill one brightshade.

3 hours ago, Sacco said:

4 higher than a reaper

InĀ orderĀ toĀ achieveĀ theseĀ "4Ā higher",Ā weĀ needĀ toĀ killĀ 9Ā bossĀ withĀ Maul,Ā wrapĀ itĀ withĀ BundlingĀ Wrap,Ā unrollĀ BundledĀ SuppliesĀ whenĀ encounteringĀ suddenĀ battles,Ā pickĀ upĀ theĀ droppedĀ MaulĀ afterĀ theĀ fight,Ā andĀ thenĀ tieĀ itĀ upĀ withĀ ropeĀ again,Ā whileĀ beingĀ carefulĀ notĀ toĀ breakĀ itĀ duringĀ theĀ fight,Ā andĀ atĀ theĀ sameĀ timeĀ enduringĀ losingĀ 1.4Ā sanityĀ pointsĀ withĀ eachĀ attack.Ā IĀ wouldĀ ratherĀ useĀ reaper.
Ā 

4 hours ago, Sacco said:

Ā but i think no one and literally no one mentioned the fact that a level 3 shadow maul is the weapon which deals most damage in the game (not counting character specific weapons), which is 92! (4 higher than a reaper)


Ā 

Your vision is very limited to damage (which is insignificant). And it's a classic beginner player mistake (I'm not saying you are, because I believe you are experienced).

Before, the best weapon in the game was always the Ham Bat (59), but it was natural to say that Dark Sword was the best weapon in the game (68).

Ham Bat has "unlimited" use in combat and without any sanity downside. Dark Sword has a sanity penalty, limited use and is expensive to make compared to Ham Bat.

When people have access to level 4 of Maul, they will have already defeated all the bosses. And most of these bosses will be defeated with Ham Bat, Brightshade Sword and Boomerang.

Boomerang combined with Beefalo defeats all possessed bosses and the dangerous Ink Blights.

Nobody needs a weapon that gives +4 damage with a sanity penalty and having to be stored in a package.

The only thing that would make this weapon special would be life steal. But 3.4 is horrible. If it was 6.8 this gun would make sense. 17 was too much. 10 was too much. But 3.4 is too little.

And we have a new Ham Bat in the game called beefalo with the new saddle. Now that's a quality weapon.

If people just wanted raw damage, everyone would just use Wolfgang.

2 hours ago, Tranoze said:

You need 1 "possed" shadow atrium

If you play solo, yes it make no different.
If you play in public world or with friends, which they need 2 "possed" shadow atrium each for their beefalo, the amount of possed shadow atrium you can get is probably 0. These guy speed run beefalo bell and nightmare saddle. Can you run faster than them? Probably no because they have a beefalo.

So it depend on how you play, it might(for me it mostly cuz i never play alone) harder to get maul than brightshade sword.

What is the difference? Each player can fight 2 or 3 rooks without much problem

9 minutes ago, Cruvimaster said:

The only thing that would make this weapon special would be life steal. But 3.4 is horrible. If it was 6.8 this gun would make sense. 17 was too much. 10 was too much. But 3.4 is too little.

The ammount is high since you hit with that weapon all the time...what are you doing to need more than ~12 to 20hp per enemy's hit?

Even in late i dont want to feel like im cheating or using a workshop item..

28 minutes ago, arubaro said:

What is the difference? ..

So what is the different between healing 1 and healing 1000000000. Boss who can oneshot you by stun lock still one shot you. Boss who you can run away from and heal you still can run away from and heal.

3 minutes ago, Tranoze said:

So what is the different between healing 1 and healing 1000000000. Boss who can oneshot you by stun lock still one shot you. Boss who you can run away from and heal you still can run away from and heal.

? Wth are you saying. Im talking about the difference between being 1 or multiple players to farm atriums since it doesnt mattrt unless you need tons of them at once because servers are limited by mimics per fw kill which can also be changed in settings if the server is really crowdedĀ 

There is no boss who can one shot you by stunlock and, even if that the case, that would only mean that buffing the maul is a dumb idea to casualize the late game for those who are killed by "boss that can one shot you by stunlock". All the bosses deal little damage throw armor, buffing healing makes no sense because you have plenty of room to hit them and recover that little hp

Pro tip, wear armor to prevent one shots

11 minutes ago, arubaro said:

There is no boss who can one shot you by stunlock and,...Pro tip, wear armor to prevent one shots

image.png.f0504c73e6c1d6d5e7c06abb97265f3a.pngcan one shot meĀ image.png.80efc510004c619a1a0abb4c5b438b83.pngimage.png.7609f624297fc38a02b95b9cee8a274a.png, even if i wear armor, unless i wear full void set.

Ā 

11 minutes ago, arubaro said:

difference between being 1 or multiple players to farm atriums

Oh im not talking about farming atrium, im talking about farming possessed atrium, which limit amount per ruin reset.

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