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Wanda Skill Tree Perk Concept: Watch-Dog


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Wanda could get a new watch that lets her reverse the flow of time for chosen structures, restoring them to a point in the timeline before they were destroyed. This new watch is paired with "watch-dogs", which are little clockwork canines that she can craft and click a structure with to make it "watched" (in terms of game mechanics, it's just adding it to the list of what she can revert if she uses the new watch on it). They'd be small and cheap, and you use one watch-dog per structure watched.

If the structure is destroyed, it drops a debris pile (akin to a player skeleton) instead of its components, which Wanda can click with her new watch to revert it to being not destroyed. If she doesn't want to revert the structure and wants it to really be gone, Wanda can remove the watch-dog from a debris pile using her clockmaker's tools, which makes the debris pile drop what the structure would've. Also, visually, I'm thinking you'd only see the watch-dog when it's sitting atop the debris pile - it wouldn't change the appearance of a structure.

This'd be good for countering griefing by both players and mobs. 

7 hours ago, DegenerateFurry said:

Wanda could get a new watch that lets her reverse the flow of time for chosen structures, restoring them to a point in the timeline before they were destroyed. This new watch is paired with "watch-dogs", which are little clockwork canines that she can craft and click a structure with to make it "watched" (in terms of game mechanics, it's just adding it to the list of what she can revert if she uses the new watch on it). They'd be small and cheap, and you use one watch-dog per structure watched.

If the structure is destroyed, it drops a debris pile (akin to a player skeleton) instead of its components, which Wanda can click with her new watch to revert it to being not destroyed. If she doesn't want to revert the structure and wants it to really be gone, Wanda can remove the watch-dog from a debris pile using her clockmaker's tools, which makes the debris pile drop what the structure would've. Also, visually, I'm thinking you'd only see the watch-dog when it's sitting atop the debris pile - it wouldn't change the appearance of a structure.

This'd be good for countering griefing by both players and mobs. 

that feels like it would require a lot of extra strings of code to account for every single destroyable entity in the game to check to see if the watch can revert it or not and then actually having code execute on anything that is being reverted plus an animation for each entity. a world can have hundreds to thousands of destroyable entities which adds up

 

forgive me in advance for not being super eloquent. it is barely 8 in the morning x_x

20 minutes ago, gaymime said:

that feels like it would require a lot of extra strings of code to account for every single destroyable entity in the game to check to see if the watch can revert it or not and then actually having code execute on anything that is being reverted plus an animation for each entity. a world can have hundreds to thousands of destroyable entities which adds up

 

forgive me in advance for not being super eloquent. it is barely 8 in the morning x_x

Nah, the idea's that when you put a watch-dog on something, it'd basically add a thing that makes it drop as a debris pile if it's destroyed instead of breaking normally. It'd be one check that only runs upon that structure's destruction. It's like being on fire: it's an alternate state you apply to the structure to change what happens if it gets broken.

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