Sukaiba Posted September 4, 2024 Share Posted September 4, 2024 After digging through the dynamicmusic file, I noticed the game makes use of _iscave and _isruins variables (Which already uses inst:HasTag("cave"/"ruins")) to recognize if the player is within their ranges Is there such a tag for being on the Lunar/Hermit Islands? Link to comment https://forums.kleientertainment.com/forums/topic/159487-about-players-location-tags/ Share on other sites More sharing options...
Serpens Posted September 8, 2024 Share Posted September 8, 2024 On 9/4/2024 at 2:57 AM, Sukaiba said: After digging through the dynamicmusic file, I noticed the game makes use of _iscave and _isruins variables (Which already uses inst:HasTag("cave"/"ruins")) to recognize if the player is within their ranges Is there such a tag for being on the Lunar/Hermit Islands? the tags are attached to the whole world. that is sth totally different than to recognize where the player in the world is. I'm out of modding since years, but I think there might be something called "areaaware", maybe search all lua files from the game for sth like this. Eg there you will find things like giver.components.areaaware:CurrentlyInTag("Atrium") although I'm not sure if these Tags are the same kind of tags attached to prefabs Link to comment https://forums.kleientertainment.com/forums/topic/159487-about-players-location-tags/#findComment-1746527 Share on other sites More sharing options...
Sukaiba Posted September 8, 2024 Author Share Posted September 8, 2024 6 hours ago, Serpens said: the tags are attached to the whole world. that is sth totally different than to recognize where the player in the world is. I'm out of modding since years, but I think there might be something called "areaaware", maybe search all lua files from the game for sth like this. Eg there you will find things like giver.components.areaaware:CurrentlyInTag("Atrium") although I'm not sure if these Tags are the same kind of tags attached to prefabs Oh yeah, I am aware of the existance of areaaware, dynamicmusic.lua does seem to make use of areaaware to create functions that are used to trigger stuff, like so local function IsInRuins(player) return player.components.areaaware ~= nil and player.components.areaaware:CurrentlyInTag("Nightmare") end local function IsOnLunarIsland(player) return player.components.areaaware ~= nil and player.components.areaaware:CurrentlyInTag("lunacyarea") end Although being a complete noob to .lua, most of the code present is complete white noise for me unless its something near universal and basic like conditions and establishing variables The thing that puzzles me is that while it uses areaaware and functions involving it to trigger musical cues if IsOnLunarIsland(player) then if _busytheme ~= BUSYTHEMES.LUNARISLAND then _soundemitter:KillSound("busy") _soundemitter:PlaySound("turnoftides/music/working", "busy") end _busytheme = BUSYTHEMES.LUNARISLAND Other instances such as Hermit Island or Farming, seemingly summon music cues without making use of area triggers local function StartHermit(player) if _dangertask == nil and _pirates_near == nil and (_extendtime == 0 or GetTime() >= _extendtime) and _isenabled then if _busytask then _busytask:Cancel() _busytask = nil end if _busytheme ~= BUSYTHEMES.HERMIT then _soundemitter:KillSound("busy") _soundemitter:PlaySound("hookline_2/characters/hermit/music_work", "busy") end _busytheme = BUSYTHEMES.HERMIT _soundemitter:SetParameter("busy", "intensity", 1) _busytask = inst:DoTaskInTime(30, StopBusy, true) _extendtime = 0 end end So I was curious if the game had player location or action tags besides areaaware, as I recall earlier versions of dynamicmusic.lua using a simple '_isruins' instead of CurrentInTag("Nightmare"), and even now it still makes use of an _iscave to determine if the player is on the Caves at all I guess its time to scan every script on databundles to find any mention of areatags lol Link to comment https://forums.kleientertainment.com/forums/topic/159487-about-players-location-tags/#findComment-1746575 Share on other sites More sharing options...
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