gigamoi Posted September 2, 2024 Share Posted September 2, 2024 Hello dear Klei devs. I'm an humble worldgen tweaks enjoyer and ONI "moder" since I started sharing my work a whole 1.5 weeks ago. (Very impressive, I know.) It so happens that I shared a mod featuring a "Ceres moonlet cluster" with a geothermal pump somewhere and while everything works fine and dandy while the mod is installed, I couldn't help but to notice that disabling the mod, aka removing the two worldgen files that it contains, after creating a save with it made it so that players reloading such a save would no longer see the "Full steam ahead" achievement in their colony achievement list and that reenabling the mod made it come back. While I understand that it made sense to code things that way to easily migrate frosty planet pack beta saves to a non-beta state when the pack was released, it makes it so that players using clusters mods such as mine can not disable said mod and keep playing on the saves they created with it without (potentially nasty) side effects (since not having the achievement enabled when the geothermal pump should trigger it causes a crash). Could you make it so that a flag enabling the achievement is stored on the save file along with the existing worldgen file lookup joined with an OR condition so that both returning beta player and worldgen tweakers that removed some files find the achievement enabled? It is my understanding that it used to be that removing/altering worldgen files had no consequence on related saves after their initial worldgen occurred. Thanks! Link to comment https://forums.kleientertainment.com/forums/topic/159465-store-full-steam-ahead-enabling-flag-on-save/ Share on other sites More sharing options...
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