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Gloomerang Improvement


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I haven't tried the beta yet, but after watching The Beard's video I thought it might change his trajectory to hit other enemies, but that's what brightshade Staff does so, if Gloomerang is so slow and have a cool down until we catch it, why not have it follow it's trajectory all the way (hitting all the enemies along the way) to get a seconds hit in the return? 

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