Uedo Posted August 15, 2024 Share Posted August 15, 2024 On 8/13/2024 at 11:21 AM, Mike23Ua said: I don’t know, players settled into the “build mega-base” mindset, because the game did not offer enough challenge to discourage building a Mega-Base. But what people are NOT taking into account is that each update Klei does to DST has a chance to mess with whatever you have going on as a “base” Let’s use the newest update as an example: If players were to build their bases at the edge of land near the sea, the new Otters can become base invading pests. So in short- DST is not a game designed to encourage building a base that sprawls across several biomes of the games world map.. and every update is going to obviously have a chance of effecting such a playstyle mindset. FURTHERMORE- The Single Player games Adventures Mode was designed in a way where the player was always trying to move forward through the story chapters, abandoning old worlds and moving on to the next one. In my opinion: DST should’ve been a game more like “Portal Knights” where players can go through portals into new Realms & Worlds. And to cement that fact hard- That’s literally how they explained away previous events Forge & Gorge. Now we have these “late game” Shadow, Lunar & Moon Quay Island rifts popping up, so I for one will be quite disappointed if this doesn’t lead up to something big and ends up fizzling out like other things have in the past. Mike doesn't know what a megabase is, don't mind him, it explains everything. On 8/13/2024 at 11:21 AM, Mike23Ua said: I don’t know, players settled into the “build mega-base” mindset, because the game did not offer enough challenge to discourage building a Mega-Base. But what people are NOT taking into account is that each update Klei does to DST has a chance to mess with whatever you have going on as a “base” Let’s use the newest update as an example: If players were to build their bases at the edge of land near the sea, the new Otters can become base invading pests. So in short- DST is not a game designed to encourage building a base that sprawls across several biomes of the games world map.. and every update is going to obviously have a chance of effecting such a playstyle mindset. FURTHERMORE- The Single Player games Adventures Mode was designed in a way where the player was always trying to move forward through the story chapters, abandoning old worlds and moving on to the next one. In my opinion: DST should’ve been a game more like “Portal Knights” where players can go through portals into new Realms & Worlds. And to cement that fact hard- That’s literally how they explained away previous events Forge & Gorge. Now we have these “late game” Shadow, Lunar & Moon Quay Island rifts popping up, so I for one will be quite disappointed if this doesn’t lead up to something big and ends up fizzling out like other things have in the past. Building near the otters is literally a way to make farming sections of your megabase quicker to set up and in most instances, quite efficient compared to older designs. Clearly Klei want us to megabase, see the most recent update for example. Good point mike! On 8/13/2024 at 11:21 AM, Mike23Ua said: And to cement that fact hard- That’s literally how they explained away previous events Forge & Gorge. Can we get community notes on here? This isn't even true. On 8/13/2024 at 6:26 PM, Mike23Ua said: Is not about building a base, or fighting 100% optional bosses who’s only purpose is to drop loot that makes the game Easier, with the sole exception of two late game “End Game” Bosses who arguably make things Harder/Easier (depending on your stance of how OP the “End Game” Armor & Loots are) - it’s about abandoning one world to move on to the next. While that isn’t the design of DST and its Long-Term “Forever Worlds” it IS the Design of Dont Starve Solo Adventures Mode. DST is a MegaBase game- Because Klei wants to sale base skins, and that’s just about the ONLY reason it ever became a Megabase game. You can argue that it’s because it’s a “Multiplayer Game” is the reason they opted for long-term “permanent worlds”, but DST isn’t the only multiplayer sandbox game ever created, and in other games Usually the HOST has final say over what locations you travel to. A good example is State of Decay 2, Or Dead Rising 2 Off the Record, while these are BOTH open world Sandbox games- All Players need to be near a “Transfer Location” to go to a new map, or NO ONE goes to a new Map. Klei instead opted for the route of “keep the same world indefinitely” And for me- 90% of the Enjoyment in not just DST but almost Every Game I play EVER is to NOT be able to become overly familiarized with what spawns & where in the world. People seem to forget that the product description reads as “explore randomly generated WORLDS” so excuse me if that’s what I THOUGHT I’d be doing in DST.. okay? I would not play games like State of Decay 2 if I could always find a shotgun inside the same blue house on the second floor in the closet next to the bathroom. For me it’s that not always predictable nature, of things not always being the same that gives a game its replay value. The closest thing I get to this sort of experience with DST is maybe Ocean Content, OR if Klei added a lot more things that can spawn out of Lunar and Shadow Rifts- “Wild” Rifts. But for right now- There’s far too little content for both Lunar & Shadow rifts to judge HOW that’s going to turn out… and even then- It’s locked behind late game boss fights so it never actually impacts regular gameplay unless you toggle them to on from day 1. You don't play 90% of the content, whatchu talking about? On 8/13/2024 at 6:26 PM, Mike23Ua said: You can argue that it’s because it’s a “Multiplayer Game” is the reason they opted for long-term “permanent worlds”, but DST isn’t the only multiplayer sandbox game ever created, and in other games Usually the HOST has final say over what locations you travel to. Shipwrecked literally got me into megabasing. Have you played this game? On 8/13/2024 at 7:23 PM, Mike23Ua said: I do not like DST as much as I do Don’t Starve, DST to me has almost killed what DS was, and that’s no secret, I complain about DST all the time. Can you just like not though, have you thought about telling a loved one, or writing a diary or something? There gets to be a point where nobody knows how to help you, or what you're even telling us for? :s On 8/13/2024 at 7:23 PM, Mike23Ua said: For me personal I absolutely HATED and Despised with every fiber of my being Ghostbusters 3 (the one with that macarthney girl in it) but I loved the ones that came AFTER that horrible atrocity to society. The movie was pretty pants, but if this isn't a self-report of biblical proportions I don't know what it is..... Why didn't you like the movie Mike? On 8/14/2024 at 2:02 AM, Mike23Ua said: Don’t Starve is a “Finished” game one that will likely never ever ever ever EVER get another update, Don’t Starve Together is an Unfinished Game- One that is very very much so still in Active Development, I don’t think I really need to explain myself any further beyond that, I’m not here for your amusement and I surely don’t appreciate being insulted- Obviously a game that’s still getting updates will be where I invest my time and voice my opinions instead of in a Dead Forum discussing a finished game that’s likely never ever ever ever EVER getting another update. But like, post on your own game forum though.... this is for DST Link to comment https://forums.kleientertainment.com/forums/topic/159009-keep-building-megabases/page/2/#findComment-1740881 Share on other sites More sharing options...
Mike23Ua Posted August 15, 2024 Share Posted August 15, 2024 Yeah and I explained that- DST is a game still in active development, it’s still getting content updates and most importantly: It’s getting updates based on what the community vote for En Mass. I don’t even have to justify that, players cried for skill Trees, everyone’s getting skill trees, players cried for cave content update, we’re getting cave content update, it’s a game that I really hate to say this: Is largely being built “with” it’s Communities reaction to it. Some players cried about lunar horrors being to horrifying, they abruptly get discontinued, only to later resurface again when enough players show they want content like that. DST is a game that’s ever evolving and always changing.. while DS is a completed product that likely won’t get anymore updates. Furthermore: Once DST finally becomes a completed product and doesn’t get any more updates and Klei moves on to DS3, I will be on Those Forums, and will obviously have no reason to be the forums for DST that will no longer be getting any updates. But I do deeply appreciate your concern, insults and opinions on my personal opinions, beliefs, hopes and desires for the franchise and the game. And I want to cut you off right there and just state what I’ve always stated when it comes to DST- “In a game full of options it really could use more options.” What that means dear, is that I NEVER asked for any of the ways you enjoy playing your game to be taken away from you, but it wouldn’t “kill” Klei to add ADDITIONAL world Gen settings/difficulty options that will change the behavior of the game, and how you interact with it. When You can justify why Pirate Raids, the Wonkey Curse, How Brutally unforgiving Wavey Jones was, and how easy it was to crash up boats as features that needed to be heavily Nerfed to Easy Mode, instead of having different settings to adjust the intensity of how difficult or easy they would be, (Aka on Less or Default they function as they’re currently Nerf’d Versions, while on More or Tons they had the Original much more difficult and unforgiving concept prior to Nerf) then and only then will I give up and wave a white flag in defeat. You asked me what my opinion of a Megabase was, I explained it- You insulted that opinion, I explained what I personally thought would make it harder to make a Megabase from my point of view, you insulted that thought too, I mean.. I think I’m done here, I don’t got time to waste explaining my thoughts to people who don’t care to appreciate them. <3 Link to comment https://forums.kleientertainment.com/forums/topic/159009-keep-building-megabases/page/2/#findComment-1740899 Share on other sites More sharing options...
Uedo Posted August 15, 2024 Share Posted August 15, 2024 1 hour ago, Mike23Ua said: Yeah and I explained that- DST is a game still in active development, it’s still getting content updates and most importantly: It’s getting updates based on what the community vote for En Mass. Community note: Don't Starve Together does not support a feature where players vote on what update will be next. The above poster may be misunderstanding that polls featured on the DST forums are created by other forum users and have no confirmed impact on the development of the game. In summary: The user @Mike23Ua is incorrect. 1 hour ago, Mike23Ua said: You asked me what my opinion of a Megabase was, I explained it- You insulted that opinion, I explained what I personally thought would make it harder to make a Megabase from my point of view, you insulted that thought too, I mean.. I think I’m done here, I don’t got time to waste explaining my thoughts to people who don’t care to appreciate them. <3 Stop gaslighting. 1 hour ago, Mike23Ua said: And I want to cut you off right there and just state what I’ve always stated when it comes to DST- “In a game full of options it really could use more options.” To be that guy: If the game was 'full' of option it, by definition, cannot TAKE more options..... it's full. Link to comment https://forums.kleientertainment.com/forums/topic/159009-keep-building-megabases/page/2/#findComment-1740910 Share on other sites More sharing options...
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