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Cave stuff, mostly mushrooms


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Since theres an incoming cave update i guess, heres some brain vomit my mind phrew up :> :x

●Mushroom planters in the dark have a chance to spead their shroom to other nearby ones (optimal in forever dark caves)

●Empty Mushroom planters can become surrogate vessels to nearby, normaly un-farmable cave plants (Lightbulbs, glowberrys, Lichen) Rare event, 1 to 3 connection (1 glowberry plant can infect 3 nearby planters max.)

●Some new veggies/seeds that only grow in the dark. The scythe did mention they were farmers so hey, lore friendly Evil veggies >:p

● Killing toadstool casts a permenent buff in the cave to mushroom stuff

-Funcaps glow in the dark (respective season? Idk), miners hat radius i guess. Dims as it rots

-Random mushtrees now bloom in autumn instead of having it being the season where none do

-Mushroom planters now grow the 6 max no matter what when in caves

●Add Ocean fishing to caves. Cave fishing! Think of all the fish varient possibilities and possible effects/stats

Mushroom, thulecite, Bat, rock lobster lobsters etc...

Thank you for coming to my Energy drink infused sermon

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