Josephi Kanoshk Posted August 8, 2024 Share Posted August 8, 2024 I'm relatively good at tracking what's causing a crash, but this has stumped me. Near as I can tell it's an issue with pathfinding, though I am unsure what could be causing it. Crash log below, help is appreciated! System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at PathFinder+PotentialList+PriorityQueue`1[TValue].HeapifyFromEndToBeginning (System.Int32 pos) [0x00052] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <0a61a0e7beaf44b6b425814476821935>:0 at JobManager.DoNextWorkItem () [0x0001a] in <0a61a0e7beaf44b6b425814476821935>:0 at JobManager+WorkerThread.Run () [0x0001e] in <0a61a0e7beaf44b6b425814476821935>:0 at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at JobManager+WorkerThread.PrintExceptions () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0 at Game.LateUpdate () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0 Build: U52-623711-SC Link to comment https://forums.kleientertainment.com/forums/topic/158923-random-crashes-occuring-modded/ Share on other sites More sharing options...
Jann5s Posted August 19, 2024 Share Posted August 19, 2024 My advice, disable the mods, let it run until the crash and submit the bug. Link to comment https://forums.kleientertainment.com/forums/topic/158923-random-crashes-occuring-modded/#findComment-1741435 Share on other sites More sharing options...
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