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Random Crashes Occuring (Modded)


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I'm relatively good at tracking what's causing a crash, but this has stumped me. Near as I can tell it's an issue with pathfinding, though I am unsure what could be causing it.

Crash log below, help is appreciated!

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0
  at PathFinder+PotentialList+PriorityQueue`1[TValue].HeapifyFromEndToBeginning (System.Int32 pos) [0x00052] in <93e6d51e7c504f4483a782aaaf7248c3>:0
  at Navigator+PathProbeTask.Run (System.Object sharedData) [0x00016] in <93e6d51e7c504f4483a782aaaf7248c3>:0
  at WorkItemCollection`2[WorkItemType,SharedDataType].InternalDoWorkItem (System.Int32 work_item_idx) [0x0000d] in <0a61a0e7beaf44b6b425814476821935>:0
  at JobManager.DoNextWorkItem () [0x0001a] in <0a61a0e7beaf44b6b425814476821935>:0
  at JobManager+WorkerThread.Run () [0x0001e] in <0a61a0e7beaf44b6b425814476821935>:0

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
  at Debug.LogError (System.Object obj) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at JobManager+WorkerThread.PrintExceptions () [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at JobManager.Run (IWorkItemCollection work_items) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at GlobalJobManager.Run (IWorkItemCollection work_items) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at BrainScheduler+BrainGroup.AsyncPathProbe () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
  at BrainScheduler+BrainGroup.RenderEveryTick (System.Single dt, System.Boolean isAsyncPathProbeEnabled) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
  at BrainScheduler.RenderEveryTick (System.Single dt) [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
  at SimAndRenderScheduler+RenderEveryTickUpdater.Update (IRenderEveryTick updater, System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at StateMachineUpdater.RenderEveryTick (System.Single dt) [0x00000] in <0a61a0e7beaf44b6b425814476821935>:0
  at Game.LateUpdate () [0x00000] in <93e6d51e7c504f4483a782aaaf7248c3>:0
Build: U52-623711-SC

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