JazzyGames Posted July 24, 2024 Share Posted July 24, 2024 I have arrived at an endgame point in my Winona world where I'm ready to start working on a teletransponder network across my map. Unfortunately the current bottleneck appears to be the Gizmos which spawn from advanced cacheboxes. These seem to have a prohibitively low chance of spawning at the end of an Inspectacles hunt, so much so that I have gone entire seasons of faithful box hunting without finding a single advanced cachebox. Because teleportation is so powerful I understand the need to time-lock this content at least in the early game. Later on, though, it just becomes a crutch of a random waiting game. Would it be possible to improve the odds of these boxes after certain progression points are reached? Perhaps a doubling of the chances after the rifts have been open? Link to comment https://forums.kleientertainment.com/forums/topic/158590-advanced-cache-boxs-are-too-rare/ Share on other sites More sharing options...
BabaFisi Posted July 25, 2024 Share Posted July 25, 2024 I think if they’re kept as rare as they are, some added gizmos for Winona would be nice, and would balance out the rareness. Specifically, I was thinking of the Thumper and a reworked Sprinkler for farming, as Winona mostly just has her Catapults right now, and not much more. Edit: but then again, those would make her even more of a swap character… Link to comment https://forums.kleientertainment.com/forums/topic/158590-advanced-cache-boxs-are-too-rare/#findComment-1737633 Share on other sites More sharing options...
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