Jakepeng99 Posted July 17, 2024 Share Posted July 17, 2024 I heard they made it harder to place many items, but why? They were meant to make it easier to place stuff, not harder. Is it so we dont make an infinite wall so they nerf items to compensate? Link to comment https://forums.kleientertainment.com/forums/topic/158340-increased-placement-hitboxes-when-they-were-meant-to-be-reduced/ Share on other sites More sharing options...
arubaro Posted July 17, 2024 Share Posted July 17, 2024 I bet is because coding isnt as simple as "lets make everything have less collision " so, because they touched some coded, unpredictable stuff happened as they aldeady warned us Link to comment https://forums.kleientertainment.com/forums/topic/158340-increased-placement-hitboxes-when-they-were-meant-to-be-reduced/#findComment-1735889 Share on other sites More sharing options...
blizstorm Posted July 17, 2024 Share Posted July 17, 2024 My guess is when you try to reduce the building radius of buildings, there is the possibility of the buildings becoming too close and forming a wall. To manage the distance between a big building, like a Pig House, and a small building, like a Sign, the average of their building radius is used. This leads to the smaller building having a bigger building radius when placing beside the Pig House. An advantage of this change is that building placement is now sequence independent. You can now place the smaller building first without it blocking the placement of bigger building. The disadvantage of this computation though, is that for some 'buildings', like chest and sapling, which does not really block, are also forced to be further away from bigger buildings. Link to comment https://forums.kleientertainment.com/forums/topic/158340-increased-placement-hitboxes-when-they-were-meant-to-be-reduced/#findComment-1735895 Share on other sites More sharing options...
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