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Merm workers are honestly not competitive enough with shadow workers.


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1 minute ago, arubaro said:

So if klei makes a mistake they should make it grow and extend to other pieces of content? Great, 10/10 game

I'm just going to say this while I'm skeptical about the rest of it giving Wurt a character who has to deal with massive resource collection cleanups after her work access to a way to speed up that cleanup just seems like common sense for the character who needs the most resources. Even if you put all other characters aside the only reason Maxwell comes up is because he showed the devs were fine with adding such a ability.

1 hour ago, arubaro said:

So if klei makes a mistake they should make it grow and extend to other pieces of content? Great, 10/10 game

If you don't like the direction Klei has taken the game, that is another matter entirely. I am not about to imagine how Klei should have balanced the game when I make suggestions, I am going to base it on the game we have in the here and now. And in the here and now there is a disparity between Maxwell and Wurt's gathering that I do not feel is justified by effort and cost required to access each of them, even when considering the wider design of the characters.

If you want to have a debate on whether or not such perks should exist at all I think you would be better off making it a seperate thread so people can discuss it properly. If you persuade Klei to change the balance of the game, I will adjust my suggestions accordingly.

17 hours ago, Well-met said:

have you considered the part where merms aren't even meant to be workers and that this new mechanic is infact a gift from klei?

Consider yourself lucky that this is even a thing instead of being obsessed with min/max

 

Another Person which isnt able to see that Craftmerm + their tools aren't more efficient then before. I wonder why so many people here can't think for one second about that.

MaskedKooper is right here. 
 

17 hours ago, _zwb said:

Can we stop asking to buff characters for five seconds? And why does characters have to be the same for all aspects of their abilities(rather than being equal for overall power level)?

Is it a buff of a deserved change? You don't need to Buff anything if you balance characters.. but Klei doesn't balance something. and Buff/nerfs are just more easy i guess 

6 hours ago, BeastNleashed said:

MaskedKooper is right here.

Thank you, Beast in Leashed. :crushed:

8 hours ago, Mysterious box said:

Even if you put all other characters aside the only reason Maxwell comes up is because he showed the devs were fine with adding such a ability.

Well it's moreso this specific aspect of Maxwell. Truthfully the main reason I make the comparison is that I think Maxwell shows that these perks wouldn't really cause particular balance issues as the abilities of Shadow Workers are very rarely if ever considered the OP parts of Maxwell's kit. I also just generally think that a lot of basic QOL for followers is missing, but I am aware that us getting an update to the capabilities of Pigmen is much less likely than an update to Wurt. Character-specific buffs are all the rage these days wheras getting a general-use mechanic buffed is more of an uphill battle.

Another thing is the fact you need to be close to Merms for them to work (iirc Pigmen don't have this issue). Plus I feel like it wouldn't overshadow Maxwell (no pun intended) since the Merm tools are part of a Skill, you could make them behave like this only if they use their multi-tool.

Wurt has: The highest amount of hp in the game, immunity to rain, strong grip, neutral to frogs, neutral to merms, can turn summer and winter into autumn with fish, almost a second hp bar with the Wetness bar, passive health regeneration, passive sanity regeneration with fish and/or humidity, no downside when sinking in the sea, can see tentacles and move faster in the swamp and share this with allies, has Merm King's passive defense and attack buffs, merms can revive and continue fighting/working at no cost forever, shadow tentacles, and merms well, demolish everything they interact with even before the skilltree... Wurt has a lot more things besides minions and I think it's healthy for them to be different/not that good at every scenario 

2 minutes ago, xhyom said:

Wurt has: The highest amount of hp in the game

Wx 78

 

4 minutes ago, xhyom said:

passive health regeneration, passive sanity regeneration with fish and/or humidity

Considering you need to actively keep yourself wet which is surprisingly harder than it seems outside of spring outside of the fish regeneration I wouldn't necessarily call this passive.

Nitpicking aside I'd still allowing merms to collect logs and such while they work feels more like a quality of life feature rather than powercreep it just seems weird to me that the character who consumes the most resources is the one who doesn't get a built in way to collect resources despite others who use far less getting them.

On 6/30/2024 at 4:55 AM, Masked Koopa said:

I mean if Klei were to say that they are going to do that, then sure, I suppose that'd be an acceptable alternative. But I feel like that isn't likely to happen.

I don't think these changes would make Wurt any more unreasonable than she is right now. I really don't see the issue in having parity between Merms and Shadow Workers.

I don't understand you, like, Wurt has the potential to create infinite merms, which implies that it will definitely be better at everything than Maxwell (insert here all the advantages and perks of Wurt that Maxwell doesn't have) and what else differentiates these mechanical characters is the fact that the merms are nothing like the shadow workers, and then you want the merms to have a resemblance to these shadows?

All of this argument between Wurt vs Maxwell is moot when Winona clears both in wood gathering in both convenience AND scalability lol. And for other stuff lure plants are always going to be superior.

2 hours ago, somethin said:

All of this argument between Wurt vs Maxwell is moot when Winona clears both in wood gathering in both convenience AND scalability lol. And for other stuff lure plants are always going to be superior.

What would lure plant be useful for? I'm an intermediary in the game :wilson_flower:

11 hours ago, paodocevoante1 said:

I don't understand you, like, Wurt has the potential to create infinite merms, which implies that it will definitely be better at everything than Maxwell (insert here all the advantages and perks of Wurt that Maxwell doesn't have) and what else differentiates these mechanical characters is the fact that the merms are nothing like the shadow workers, and then you want the merms to have a resemblance to these shadows?

Merms and shadow workers are both followers intended to be able to harvest resources for their user. I'm not really all that concerned over scalability because I think Maxwell's lack of setup cost and lack of need to think ahead set him apart plenty in that department without having to dominate on comparatively minor things like item collection and picking grass/twigs.

Maxwell also has plenty of perks that Wurt doesn't have that I am not requesting, so I don't find it to be an unreasonable request.

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