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What's the deal with the Bonbon Gourd and Spigot Seal production chain


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The more I run the numbers the less I see why would I use it.

As far as I can see tallow gives me only a calory boost which is with Bammoth in picture kind of pointless.

And with a forest biome on my asteroid plus Floxes there is no need for an additional ethanol source.

Nectar itself looks like a very good coolant. But why would I feed it to the Spigot Seals.

Tallow can be used to make pemmican, which is an non-spoiling food. Tallow may also be melted down into oil, so pretty much the way I see it is that once you feel sufficient in using the nectar for plastic you can use it for petroleum based stuff with seals turning it into ethanol (without having to deal with the normal ethanol refineries) and the seals themselves giving you oil

In my playthrough there is little incentive to do this. I got an oil biome, dreckos and mealwood seeds. So I have two cheaper routes to plastic.

And as I wrote before the tallow recipes aren't so good.

It doesn't have to. It was more like why put Klei the nectar trees and seals on the same asteroid as dreckos, a forest biome and oil biome without a clear advantage of the new resources over the old one. It feels likes a comparison which the product looses.

I thought the seals were very powerful until I realized that wild  farming bonbon gourds does, indeed, produce  1/4 the nectar. You need 8 domestic trees with natural light or 4 with sunlamps. That consumes way too much snow. Out of the new critters, floxes and seals are pointless if you have access to pips and trees, and Bammoths are the only decent one.

Bammoths can make a low effort net positive loop when combined with floxen, so not totally useless. Pemmican still requires tallow to make and has no spoilage, so a bit more niche (especialy considering that your base is likely going to be around -20*C) but still useful for things like rockets. Seals can still make ethanol without producing excess heat, and since wild bonbon gourds are not only found directly exposed to space but also spawn from space meteors and can resist meteors themselves, you could just rely on wild sun grown gourds and just let some seals in there to produce ethanol at potentially low effort, albeit the seals are still at risk to meteors and the trees may become unreachable to them.

Wild planting a bunch of bonbon gourds in space makes a lot of sense. Use that natural light to make nectar to feed plastic production. Given that you can pipe the output, this works great. The seals are a tougher sell, but I haven't looked too closely at the fried food options. Pemmican is nice, but it's only +2 compared to Berry Sludge at +3. On the other hand, I've argued that Berry Sludge at +3 for a food that doesn't spoil is a little OP. 

On 6/27/2024 at 1:32 PM, imazined said:

It doesn't have to. It was more like why put Klei the nectar trees and seals on the same asteroid as dreckos, a forest biome and oil biome without a clear advantage of the new resources over the old one. It feels likes a comparison which the product looses.

This is why I prefer the spaced-out style clusters, then make me go deeper into a playstyle I'm less familial (and comfortable with) :D

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