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What do you want to see focused on in the next update(s)?


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18 hours ago, Maxil20 said:

I see a lot of people here talking about cooking needing a rework, and at the risk of being a little controversial, I don't really see why it needs to be. The reason farming got an update was it was extremely ineffective apart from Wormwood doing farming and even then you actively had to gamble for it to be a sustainable food source. The crockpot, by comparison, doesn't really do that. You kinda just put items in and you can consistently get what you want. I think this system is understandable enough for new players while being able to be utilized by skilled players to make some rather exotic recipe combinations (Like fishsticks with a barnacle, 2 honey, and a twig!).

I guess my only gripe is it doesn't scale super effectively and does become noticeable towards the endgame when players are utilizing crockpot dishes way more thanks to the polar bearger bin. It's quite slow to mass produce dishes, and that's with client mods to speed up the process. I personally wish you could upgrade the crockpot/portable crockpot (maybe even the seasoning station?) to allow you to put more than 1 item in at a time and be able to binge cook recipes since you likely are going to swap from making a few dishes at a time to mass producing them with the bin. Otherwise, I don't really have too many issues with it.

Anyhow, in terms of content, I do think more lategame changes/QOL improvements are always nice to see. I'm really hoping for more backpack sidegrades post rift in the future, since pretty much everyone who gets to that point is running a krampus sack to haul items around your world. Would love to see some neat backpack hybrids that combine some unique functions together to make them a neat alternative post rifts.
Also Please for the love of Metheus give the shadow rift side an update as a Lunar Aligned Gamer :tm:  it's sad to look at the lunar and shadow crafts and see the former have like 3 times the amount especially when the lunar side has Bangers like the bin....

Agree, cooking is the last thing in need of changes. Any game i played has such good cooking system

Seeing how empty are some biomes and incomplete is the ocean, moonstorms and rift content i will feel really bad if klei suddenly waste time on reworking cooking...

Now that the update is almost here, I now more than ever want to see more content for existing biomes, more specifically new enemies. And not just new enemies, but a difference in how you fight them. Almost the entirety of the game is revolved around kiting outside of certain enemies/bosses, which is a shame as we've seen things like brightshades require you to hit different parts to expose it, and the resurrected bosses that have stun mechanics that reward you for interacting with the fight (yes its just kiting 2.0 but it's at least somewhat different in how you approach the fight).

I'd like to see more of these kinds of fights be in the regular early-game survival experience; these examples are nothing groundbreaking by any means but it would definitely shake up the monotony of: see enemy, hit x times, kite till' death, repeat ad nauseam.

35 minutes ago, Wormboi said:

It would be cool to see a pugilist style boss were you have to attack different parts of it to stun it or something.

Pugalisk is a good example too, you have to pay attention to where the weak spots are to deal damage. Fight is doable with basic speed but more speed helps, though pugalisk isn't very hard the idea is neat and can be scaled up. More boss mechanics like this would be cool as opposed to just throwing a bunch of minions in a phase and calling it a day.

you know what i want? so much focus been on adding stuff to the ocean, ocean this, island that
i want more reason to explore the caves, mushroom mosaic, green and red forest, the batilisk area, the cave swamp these are areas with minimal stuff in them, we could use mini mushroom tree guards, maybe hutch could be always in the cave swamp so you have a reason to go there as well as a better pintpoint what if lunar island had its own sink hole? but it will only open from the upside with a pick/axe ?

2 hours ago, Wormboi said:

I least want the biome in the caves to look different from the surface ones. Like savanna and swamp just look the same.

Slight differences in appearance would be so cool, it's strange that they're the exact same. More variety in the world is always welcome imo!

2 hours ago, chincer said:

you know what i want? so much focus been on adding stuff to the ocean, ocean this, island that
i want more reason to explore the caves, mushroom mosaic, green and red forest, the batilisk area, the cave swamp these are areas with minimal stuff in them, we could use mini mushroom tree guards, maybe hutch could be always in the cave swamp so you have a reason to go there as well as a better pintpoint what if lunar island had its own sink hole? but it will only open from the upside with a pick/axe ?

So what I've gathered from this post is that we want a cave update. ;)
But in all seriousness the caves could really use more! Even lategame, currently there's tons more content on the lunar rift side than shadow. Dedicated changes to all things in the caves would be sweet.

I’m just going to come out right and say it, the fact that Wurts upgraded Lunar & Shadow Mutated Merms are exclusive Buffs to her as a character and are not well you know… actually added to the game outside of Wurt herself as being a new upgraded variant of Merms (from Lunar & Shadow Rifts) as a Hostile Mob makes me so very very angry and heart broken.

They could’ve been a new late-game hostile world threat and would have made playing the game as anyone not named Wurt harder, just like how Water Glider Spiders & Nurse Spiders only help Webber and are a new threat for anyone not named Webber.

The fact that these (rather cool looking) mob mutations are locked away as buffs for playing as Wurt is by far the worst thing Klei has ever done with DST.

But..

Im going to give them the benefit of the doubt that they’re working on cool new seasons and mobs and new global world hazards.

I WANTED Summer to get an Overhaul so that sinkholes weren’t tied exclusively to fighting or appeasing Antlion, instead they would be explained that the surface was getting so hot that the ground beneath your feet was collapsing in on itself, I WANTED them to re-use Klauses Red Gem AoE animation to let those sinkholes that are formed eventually glow with cracks of Lava before bursting out and these dudes spawn from the lava fissures.

IMG_7040.jpeg.7740c15dd675b4986ddb614fc66c9167.jpeg

Thats what I WANTED… but then I thought, where else can Fissures be found in DST already?

Oh that’s right…

IMG_7039.jpeg.261f9a87d76d5c45ab8392a31686f644.jpeg

this poorly edited photo just took a Forge Mob and turned it into a Lunar Rift mob by simply changing his coloration a bit.

These are the kind of updates Klei COULD be giving to us, but I kind of feel like since DSTs updates have all been Free, they don’t want to put in this much effort.

I get it it, Devs need money.. they gotta eat & live life outside of gaming after all ;) 

But if gaming is your passion, and you create games from the “heart” and not from the Wallet, simple coloration alteration concepts like this could and should be being brought up.

Id LOVE these little guys being re-used as either a harsher summer mob or a lunar rift mob.

I would like to focus on Charlie, as Wagstaff is winning by a large margin. But Klei has certainly already written the itinerary for the entire year. So all that remains is to find out in September what their next step is.

18 minutes ago, Cruvimaster said:

I would like to focus on Charlie, as Wagstaff is winning by a large margin. But Klei has certainly already written the itinerary for the entire year. So all that remains is to find out in September what their next step is.

I think it will be something related to the cave, in the last live they made a comment on the Winona Vine Bridge that made me think that.

24:12

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