HeatAndRun Posted June 20, 2024 Share Posted June 20, 2024 I know things will get improved before the beta goes to live branch, but there's some list of possible improvements that can be applied to Wurt's affinity skills : 1. Need an active way to shorten the cooldown of mudslingers. The main reason I write this topic. It feels kinda boring to wait for mudslinger's cooldown, because currently there's no other way to decrease the cooldown of it, unlike Wanda or Wigfrid. Maybe using pure materials can reset the mudslinger's cooldown? 2. Using pure brilliance should mutate all friendly regular merms, like the lunar mudslinger does. Mudslinger costs almost nothing to lunarfy all befriended regular merms, while consuming a pure brilliance only enlighten already lunarfied merms. 3. Shadow merms could use some tweaks. For now, they're basically a reskin of normal merms. There could be a distinct difference between shadow merms and normal ones. For example : - Shadow merms don't attack anything first until you attack something. This way you can accumulate your shadow merm army without distracting them in a local merm civil war, and control them better unlike chaotic regular merms. This one might be controversial anyway. - Shadow merms follow you between shards, and disconnection. Since they don't have a timer to follow you, neither their home. - Shadow merms could despawn immediately when you dismiss them. It's weird to see homeless shadow merms wandering around. Undead merms should rest in piece after finishing their duty. - More ways to summon shadow merms. Using pure horror to change regular merms into shadow merms maybe? I'm not sure about this tho. I just wanna adress current way to group up hordes of shadow merms feels clunky to me. Killing a lot of regular merms while not killing shadow merms is not easy. The shadow merms kill themselves if you started a brawl between regular merms. Link to comment https://forums.kleientertainment.com/forums/topic/157350-wurts-affinity-needs-some-tweaks/ Share on other sites More sharing options...
HeatAndRun Posted June 20, 2024 Author Share Posted June 20, 2024 Also, this is not about affinity, but I think the skill which makes merm guards run away from danger should boost their health regen when not fighting. Link to comment https://forums.kleientertainment.com/forums/topic/157350-wurts-affinity-needs-some-tweaks/#findComment-1727327 Share on other sites More sharing options...
Ugur01 Posted June 20, 2024 Share Posted June 20, 2024 1 hour ago, HeatAndRun said: - Gölge Merm'leri çağırmanın daha fazla yolu. Sıradan merm'leri gölge merm'lere dönüştürmek için saf korkuyu kullanmak belki? Bundan emin değilim ama. Sadece gölge merma ordularını gruplandırmanın şu anki yoluna değinmek istiyorum, bana hantal geliyor. Gölge mermleri öldürmeden çok sayıda normal mermi öldürmek kolay değildir. Normal mermler arasında bir kavga başlatırsanız, gölge mermler kendilerini öldürürler. Absolutely agree Link to comment https://forums.kleientertainment.com/forums/topic/157350-wurts-affinity-needs-some-tweaks/#findComment-1727338 Share on other sites More sharing options...
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