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One branch worth of ideas for WX-78's skilltree


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WX-skilltree1.png.45ebed1e55478429d900cfcb786ce772.png

We theorycrafted a handful of skills for WX, with a focus on improving most circuits in particular.

Starting off with the Circuits branch, [Extra Hardy] being the first skill available, which grants 2/5 (1.0/2.0) flat defense for each Hardy Circuit plugged in. Damage being reduced after armour takes effect.
[Flamethrower] - Using dual Thermal Circuits allows WX to spew flames in a direction. Drains 1 charge every 5 seconds while active.
[Chilling Blast] - Using dual Refrigerant Circuits allows WX to freeze everything nearby. Drains 2 (3?) charge per cast.
[Nutritious Gains] - Gain 5%/15% extra nutrition from food.
[Lightweight] - Increases charge rate. Unplugging only drains half the used charge.
[The Bigger the Beast] - Electrification Circuits deal bonus damage depending on the strength of the hit.
[The Culling] - Processing Circuits grant sanity when killing organic foes. Bosses grant extra.
[The Overlord] - Beanbooster Circuit increases tame duration and follower damage.
[Danger Sense] - Illumination Circuit reveals nearby threats, such as tentacles, depth worms, and treeguards. Dual Illuminants increase detection range.
[Soothing Lullaby] - Chorusbox Circuits slowly put nearby foes to sleep, at a rate of one sleep dart every 5 seconds. The mob being hit resets the progress. Dual Chorusboxes increase range and sleep rate.

The other sections got way less figured out, but still got a few perks. For Upgrades, I liked the concept of perks with downsides, making them a bit more unique. [Hollowing 1 & 2] each grant an extra max charge, at the cost of WX taking more damage from all sources (like negative armour)

For affinity, finding and scanning Ancient Fuelweaver lets them craft a Shadow Circuit, which uses 5 slots, gives a passive sanity drain, and makes natural nightmare creatures fight for you.
 

Bonus thoughts.
Upgrades:
[Automation 1 & 2] - Repeatedly doing the same action (picking/crafting/cooking/attacking/rowing) gives a temporary growing buff to said action speed. Level 2 has a higher max speed cap (10%/25%?).
[Overfeeding] - If eating past their max hunger, small part of lost hunger value is converted into HP instead.
And Jimmy perks.
[Fly-Thru] - Bio Scanalyzer scans creatures faster.
[Passive Presence] - Creatures are less scared of being scanned.
[Global Scan] - Deploying the Bio Scanalyzer makes it point towards the closest unscanned visible creature in the world. If everything's scanned, drops the unscanned check.

Lunar Circuit - [Moon Powered] - Grant bonus movement speed and planar damage/protection depending on the phase of the moon, greater buffs the more full it is. On a full moon, gets the celestial crown's gestalt effect. Requires scanning CC, a crown shard, and five slots.
Shadow Circuit could also require the bone helm to make.

On 6/16/2024 at 3:36 PM, Armonia said:

For affinity, finding and scanning Ancient Fuelweaver lets them craft a Shadow Circuit, which uses 5 slots, gives a passive sanity drain, and makes natural nightmare creatures fight for you.
 

Sadly this is inconvenient, because kill AF-> unlock skill->re-prepeare everything for AF->scan AF, same with CC

alternative could be scanning lunar altars/ancient gateway, while getting no biodata, but that's going away from BIO-scaning

5 hours ago, deadtaco0 said:

Sadly this is inconvenient, because kill AF-> unlock skill->re-prepeare everything for AF->scan AF, same with CC

Oh, no, I meant it could go more like just scanning unlocks the skill, not having to actually kill the boss. But crafting the circuits needing boss loot anyway.

5 hours ago, deadtaco0 said:

but that's going away from BIO-scaning

It's a loose word to begin with. Clockwork rooks and nightmare creatures aren't exactly bio either.

20 hours ago, Armonia said:

Oh, no, I meant it could go more like just scanning unlocks the skill, not having to actually kill the boss. But crafting the circuits needing boss loot anyway.

that would allow to get skill without killing boss, but this can be dealt with having boss scan being skill requirement together with boss kill (like use beefalo horn to unlock Warrior's Reprise)

 

20 hours ago, Armonia said:

It's a loose word to begin with. Clockwork rooks and nightmare creatures aren't exactly bio either.

clockworks is correct while nightmare creatures is debatable with unique shadow biology, but i was referencing structure scan instead of mob scan

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