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about bosses: part 3 - Enigmox and Swarm


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Enigmox

1. Phase 1:

   Enigmox can taunt. If attacked during this, he teleports to the attacker and performs a counterattack. Enigmox can also execute a two-strike attack.

   Enigmox summons stalactites from the ceiling, which also summon mobs. Afterward, he hides in one of them. The player must find the correct stalactite and destroy it quickly. If successful, the boss will be stunned. If not, Enigmox will generate a shockwave.

2. Interphase:

   Enigmox teleports to the center of the arena, delivering two horizontal strikes.

3. Phase 2: 

   Enigmox creates his clone and repeats the actions of the first phase. If the clone is destroyed, Enigmox will create a new one after some time.

4. Interphase. 

5. Phase 3:

   Enigmox jumps to the top of the arena and descends, attacking along the way. Periodically, he summons stalactites and a clone. At one point, he teleports several times to a random player, attacking them, after which he becomes stunned.

Enigmox is the most poorly designed boss.

Let's start with the fact that when stalactites are summoned, spores grow on the edge of the arena, among which there may be a healing spore. You can come to the boss with low health and without a potion, and instead of fighting the boss, you can stay in the first phase and heal to full health using the spores. The stalactites have very little health, and the one hiding Enigmox even glows. You always manage to find and destroy the correct stalactite, and even if you don't, the shockwave is very easy to dodge, and it even helps by killing all the mobs.

The clone practically does no damage. In theory, the clone is not supposed to deal damage; it's meant to confuse you. But it has very little health, and when Enigmox summons it, they both play an animation during which you, in most cases, manage to destroy the clone.

The vertical attack in the last phase has a strange hitbox, forcing you to wait until Enigmox performs a horizontal attack or a teleportation attack.

But the worst part of this boss is the interphases. During them, he stays in various animations for a long time and does not have invulnerability like the other bosses. This allows even with an average build to skip absolutely all his phases. I often had runs where Enigmox didn't even manage to create a single clone before death.

Swarm:

I have nothing to say about it, except that the last phase is less challenging than the second. Otherwise, the boss is fine, except for, again, the long animations, as with the other bosses.

 

To fix the infinite heal i think the spores should regrow during each interphase instead of during howls.

Still the fight is really "busy" there is so much suff there that just throwing a striker at random deals a lot of damage to the boss just by bouncing around. Shrapnel is another broken thing in the fight as it can cause chain reactions.

A damage reduction during some animations would help. Maybe if the shockwave he creates would destroy the stalagmites creating more shockwaves it would be better.

His 3rd phase makes him really hard to damage with the hammer during his walk from to to bottom while the jump can stunlock you if you use the cannon and run out of ammo for dodges.

Anyway it`s still my fauvorite bossfight but i agree it`s kind of imbalanced.

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