GimplyGoose Posted June 14, 2024 Share Posted June 14, 2024 What do you actually get from Shadow Seeker I in Winona's skill tree? It doesn't seem like it does all that much. Most of the perks seem to be tied up in Shadow Seeker II. Link to comment https://forums.kleientertainment.com/forums/topic/157074-shadow-seeker-i/ Share on other sites More sharing options...
Frashaw27 Posted June 14, 2024 Share Posted June 14, 2024 For what I remember: -You can teleport to a different wormhole then the one you originally were suppose to be spat out from -You can create a 3 tile gap bridge on the surface -You can gather nightmare fuel and sometimes pure horror from shadow sources like obelisks Link to comment https://forums.kleientertainment.com/forums/topic/157074-shadow-seeker-i/#findComment-1724798 Share on other sites More sharing options...
Master_NiX Posted June 14, 2024 Share Posted June 14, 2024 36 minutes ago, Frashaw27 said: For what I remember: -You can teleport to a different wormhole then the one you originally were suppose to be spat out from -You can create a 3 tile gap bridge on the surface -You can gather nightmare fuel and sometimes pure horror from shadow sources like obelisks Wait for real? I thought it's just for making nightmare fuel from "shadow" themed objects. Edit: Yep, bridge part is definitely real... wish cooldown was shorter tho. Link to comment https://forums.kleientertainment.com/forums/topic/157074-shadow-seeker-i/#findComment-1724803 Share on other sites More sharing options...
Soul7k Posted June 14, 2024 Share Posted June 14, 2024 that was before the hotfix Shadow seeker 1: nightmare fuel/horror and bridges Shadowseeker 2: wormhole manipulation, rose revive, charlie immunity 46 minutes ago, Master_NiX said: Edit: Yep, bridge part is definitely real... wish cooldown was shorter tho. I agree. waiting half a day for it to cool down is a bit much. Also it needs to have the cooldown indicator tagged onto it Link to comment https://forums.kleientertainment.com/forums/topic/157074-shadow-seeker-i/#findComment-1724818 Share on other sites More sharing options...
Sorceress2024 Posted June 14, 2024 Share Posted June 14, 2024 Honestly i feel like it would be goodif different abilities had differnt cooldowns, it would be weird to have an item tracking multiple different cooldowns, tho they could do this it then makes the display part hard to do. Another good option is the ability you use determines the cooldown until you can use anything again. Something like the bridges shouldnt have quite the short cooldown whereas getting the fragile rose should impose the longest cooldown of the bunch Link to comment https://forums.kleientertainment.com/forums/topic/157074-shadow-seeker-i/#findComment-1724821 Share on other sites More sharing options...
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