Jump to content

I dont like wurts new skilltree


Recommended Posts

I realy dont know what klei was thinking with some of these skills

I do like some of the tree but just why would you focus on the wetness meter and the swamp? When i think about wurt the first thing that comes to mind isnt wetness its the merms

The text in the paretheses is my suggestions on how they could make the skills better

Mental fluidity: Why would i need extra sanity in the spring thats like wurts best season

All-weather scales: To be honest this one is actually pretty useful

Hydrous healing: Again why would wurt need to be better in spring or be extra tanky shes way too good at both of them than she should be( They could probably make the skill also work for the merms in your squad but but also nerf it. This could make it more related to wurts kit )

Slippery hide: Same with this one( same with this one )

Fertilizzzer: Wurt being a better farmer kelps with her downside so this ones not that bad( making it give extra compost or make the plants think its spring could make it be a better option for wurt )

Blood shot: This helps if your merm city is in the swamp so ill give it a pass too ( if they make it heal people around you, but not yourself or heal yourself not as much it could be better )

Lil' itchy: Same with this one

Skeeter bomb: Doesn't she already use merms? Why would you give her new minions? ( it'd be better if they change the effect. My idea is to make it instead of spawning mosquitos, give your merms a vampiric effect )

Swamp pathfinder: I like this one. Its cool ( im not sure about this idea but maybe they could make it so it also makes wurt faster on marsh turf )

Sensible swamp fighter: I also like this one, it gives the merms a bit more of an edge over the pigs

The kings quests: I like giving the king more stuff to do and these skills encourage wurt to try to get combat items, before you didnt realy need these since it'd be easier to just farm merm guards and not contribute yourself. I do wish they weren't permanent since if you can keep the king alive you could just get the skill give him the stuff and immediately change the skills to something else. Also what would happen if multiple people have the skill would it just be useless? ( In my opinion the effects shouldnt be permanent )

Wurt merm king hunger: It makes sense but its kinda boring

Hard headed: I like it but ( i wish it was a merm hut instead of an armory.Maybe you could give the merm some fishes and they would give some if your merms a helmet )

Community feeder: Why would you need merms to respawn faster they already respawn way too fast. Also it lessens the impact of loosing all of your merms in a fight since they're just gonna respawn two secends later. ( Maybe it would be better if it also worked in the winter? )

Shoddy: This one is just so close to being perfect. Make the craftsmerms a special hut, take away their ability to fight and give them a different shade of green and a little hat. IT WOULD BE PERFECT! ( you could turn all the merm huts around the shoddy into craftsmerm huts and also make the merms look a little different )

The affinities: These affinities are realy cool. They also work pretty well with Swamp pathfinder

I guess these abilities arent that bad but im mostly disappointed about the things we didnt get. Where are the new merms? Where are the skills related to pigs? Where are the merm shopkeepers?

1 hour ago, Primalflower said:

you can get yourself super wet super quickly with almost 0 cost using oars or some cost with water balloons, wetness skills aren't a spring thing

Yeah but the skills give you sanity and health boosts which are somethings wurt has never been about or had trouble with. They're completely unrelated to everything else

2 hours ago, Arde said:

Yeah but the skills give you sanity and health boosts which are somethings wurt has never been about or had trouble with. They're completely unrelated to everything else

i think you might have had specific ideas about a wurt skill tree and i think its okay to be irrationally dissatisfied with something on that premise

2 hours ago, Arde said:

Yeah but the skills give you sanity and health boosts which are somethings wurt has never been about or had trouble with.

Welcome to skill trees! A handful of perks are often something that the character didn't previously specialize in (Wigfrid beefalo perks are an easy example) to give the character new appeals on top of their existing ones, giving a new draw to people who still wouldn't be interested by the same appeals being more prominent.  personally I found Wurt pretty underwhelming in the past, but have been having a very fun time experimenting with her mosquito stuff and amphibian perks in the beta. Wurt as a character previously wasn't for me, and still wouldn't have been if she only had perks for improving merms and farming, but now I'm having the time of my life playing as her!

57 minutes ago, finn from human said:

Welcome to skill trees! A handful of perks are often something that the character didn't previously specialize in (Wigfrid beefalo perks are an easy example) to give the character new appeals on top of their existing ones, giving a new draw to people who still wouldn't be interested by the same appeals being more prominent.  personally I found Wurt pretty underwhelming in the past, but have been having a very fun time experimenting with her mosquito stuff and amphibian perks in the beta. Wurt as a character previously wasn't for me, and still wouldn't have been if she only had perks for improving merms and farming, but now I'm having the time of my life playing as her!

Yeah but at least the other characters usually get a bit of what they wanted. Willow gets fire magic, Wigfrid and Wolfgang get new combat abilities and Winona's skilltree is pretty much perfect.

From what ive seen in the forums people mostly wanted one of these 3 things:

New merms and merm huts, Smarter merms and swiming Wurt

We got one ability for smart merms with "Sensible swamp finder"

We kinda got new merms with "Hard headed" and "Shoddy"

And people who wanted wurt to be better in the ocean get wet

I wish they focused a bit more on what we wanted and not what new random abilities they could add to fill up the skilltree

9 hours ago, Arde said:

Mental fluidity: Why would i need extra sanity in the spring thats like wurts best season

All-weather scales: To be honest this one is actually pretty useful

Hydrous healing: Again why would wurt need to be better in spring or be extra tanky shes way too good at both of them than she should be

Slippery hide: Same with this one

Even if these aren't super useful to more experienced players it's definitely more useful to more casual Wurt players. Also on a side note I think they're fun roleplay skills that help Wurt align better both with her lore and being a merm like the normal ones in the world for example.

  • Wurt likes being wet her quotes directly tell you how much she enjoys it which is represented in her gaining sanity passively
  • Merms regenerate hp overtime a player might ask well why doesn't Wurt do the same? Well it's because adult merms are always wet which triggers their regeneration
  • Slippery hide I feel further helps encourage Wurt not to use rain gear since it'll take the blow for her if she's struck by lightning

Again these skills aren't super useful but they're fun little character building abilities also paired with her base abilities like even non recruited merms coming to your defense when they witness you being harmed by another creature it really gives the feeling that you are in fact just another merm wandering the constant which I just feel is pretty neat.

10 hours ago, Arde said:

Fertilizzzer: Wurt being a better farmer kelps with her downside so this ones not that bad

Blood shot: This helps if your merm city is in the swamp so ill give it a pass too

Lil' itchy: Same with this one

Skeeter bomb: Doesn't she already use merms? Why would you give her new minions?

Honestly I feel like the mosquito crafts are fine for the most part as different people see value in different crafts and they're bundled making it so everyone gains regardless of which ones we find more interesting/useful.

10 hours ago, Arde said:

Swamp pathfinder: I like this one. Its cool

Sensible swamp fighter: I also like this one, it gives the merms a bit more of an edge over the pigs

Personally I'm not really a fan of these two but I get why some people would be.

2 hours ago, Arde said:

Yeah but at least the other characters usually get a bit of what they wanted. Willow gets fire magic, Wigfrid and Wolfgang get new combat abilities and Winona's skilltree is pretty much perfect.

I mean in a sense Wurt did as well. The king lasting longer, Wurt not freezing from being wet, Merm king working between shards, and giving Wurt more of a reason to keep the king alive were all fairly highly requested features and Klei answered all of them.

2 hours ago, Arde said:

New merms and merm huts, Smarter merms and swiming Wurt

While we didn't get swimming Wurt we did get smarter merms and new merms. Merms being able to dodge, pull themselves out of combat when their low on hp, and use tools is definitely a case of them getting smarter.

On the other hand while they didn't get new huts the lunar mutant merms are definitely a new merm variant as they have higher hp and a counter attack function. They even come with different examination quotes people might just be a bit too hung up on the fact they didn't get their own huts but they're essentially the shattered spiders of merms and moon shards/mudslinger is their switcher doodle.

Also while not a design change I do love that merms and merm guards have specialized roles now that set them apart rather than merm guards just being a straight upgrade to merms in every way because it in a sense makes them more distinct variants now.

5 minutes ago, Mysterious box said:

Even if these aren't super useful to more experienced players it's definitely more useful to more casual Wurt players. Also on a side note I think they're fun roleplay skills that help Wurt align better both with her lore and being a merm like the normal ones in the world for example.

I didnt realize that people liked the amphibian perks so much. I just think of all the hopes i had and comparing them to the more boring amphibian perks made me disappointed. I guess i shouldnt have had such high expectations

2 minutes ago, Arde said:

I didnt realize that people liked the amphibian perks so much. I just think of all the hopes i had and comparing them to the more boring amphibian perks made me disappointed. I guess i shouldnt have had such high expectations

I mean they could definitely have stood to be better or more involved and it does feel weird how much of a skill point sink they are but overall from what I've seen on the beta at least people seem to be enjoying it. I can't say whether I'll use it much myself but thematically I do find it interesting at least.

My feelings are somewhat similar on shadow merms I don't think I'll ever use the shadow alignment but conceptually shadow merms are interesting from a lore perspective as it hints at merms making the same mistakes as the ancients.

1. I think you probably should have posted this to the beta section

2. We probably won't see a total overhaul to the skill set as it was released, but if you can think of specific tweaks to skills that you would like to see, that would likely be more helpful than going down the list of skills and saying whether you like it or not. Edit: I re-read your post and you did have some specific suggestions on skills, so this wasn't a fair point for me to make.

Personally, the skills are mostly in line with my expectations for Wurt. Wurt is a medium strength character without skills. In my opinion, her skills should have a smaller impact than they do for characters like Woodie or Willow.

20 hours ago, GimplyGoose said:

1. I think you probably should have posted this to the beta section

I completely forgot there was a beta section thanks for reminding me

20 hours ago, GimplyGoose said:

2. We probably won't see a total overhaul to the skill set as it was released, but if you can think of specific tweaks to skills that you would like to see, that would likely be more helpful than going down the list of skills and saying whether you like it or not. Edit: I re-read your post and you did have some specific suggestions on skills, so this wasn't a fair point for me to make.

Good idea. I'll edit the post a little 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...