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Crab King Fight Showcase (With Different Gems) + Feedback.


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Here are my fights in case klei needs feedback in the form of gameplay footage too.

I don't like the rework. it took me about 6 attempts to figure this guy out without spoilers and then i beat him in 1 or 2 tries with each gem (except for blue where i failed twice and got bored).

I like that canceling heal is easier now, and i like that claws have less hp and don't damage the boat. 

I don't like that the claws aren't grabbing boat as they are just ignored now (and get bugged a lot), i don't like the minions (even tho they are cute) as they are better ignored as seen in the green gems fight, i don't like the cannons as they have no aim, damage boat and (you guessed it) should be ignored, i don't like ice arena because this is an ocean boss come on, i don't like ice boats because above all else they block my path, i HATE that gayser attack is gone because its an awesome attack suited for an ocean boss and is fun to dodge on a boat, and crab king just afk without it, and i don't like that freezing attack is replaced with waves for no reason.

the boss is too easy and too annoying. previous one was better if you'd just tweak his heal and claws a bit. i hope that he will get re-reworked  to be a fusion between the old and a new one. 

Purple Gems: (Always go for this)

Spoiler

 

Green Gems:

Spoiler

 

Red Gems: 

Spoiler

 

Yellow Gems:

Spoiler

 

Orange Gems: 

Spoiler

 

Blue Gems: (Never ever go for this. Only villains do that)

Spoiler

 

 

Plus, freeze it when it's making waves will immediately form the ice land, which make it even easier. It is kinda tooooooo easy now.

I agree it is boring when most strategies of its attack is to ignore them, there should be more things we can do to make the fight more interesting.

But I don't like the old geyser attack, it's like a instant death mechanism(for the boat), you have to change boat in a very short time period to avoid sinking if you get hit. Little fault tolerance make it annoy.

10 minutes ago, hhhhddh said:

But I don't like the old geyser attack, it's like a instant death mechanism(for the boat), you have to change boat in a very short time period to avoid sinking if you get hit. Little fault tolerance make it annoy.

Nah, it was fine and gave plenty of time If you messed up. 

At this point… why the heck doesn’t Klei just make it so that what you socket into Crab King will determine how you’ll engage with the entire fight? Example all Reds = Current Rework, All Blues = Old Crab King etc…

AND make that actually interesting and worth doing by making certain loot you can obtain from his fight only available through fighting that “type” of fight.

Everyone wins and Klei doesn’t have to rework the dang Crab King as many times as they’ve now Reworked Winona. :mad-new: 

7 minutes ago, Mike23Ua said:

At this point… why the heck doesn’t Klei just make it so that what you socket into Crab King will determine how you’ll engage with the entire fight? Example all Reds = Current Rework, All Blues = Old Crab King etc…

AND make that actually interesting and worth doing by making certain loot you can obtain from his fight only available through fighting that “type” of fight.

Everyone wins and Klei doesn’t have to rework the dang Crab King as many times as they’ve now Reworked Winona. :mad-new: 

Because people disliked the old fight for the most part, and the new fight has the potential to be fun anyways.

It just needs tweaking to get there, which is kind of the point of a beta in the first place.

1 hour ago, Mike23Ua said:

At this point… why the heck doesn’t Klei just make it so that what you socket into Crab King will determine how you’ll engage with the entire fight?

Oh yeah, i wonder why didn't klei made over a million of different crab king fights based on every possible gem combination.

5 hours ago, Gi-Go said:

Here are my fights in case klei needs feedback in the form of gameplay footage too.

I don't like the rework. it took me about 6 attempts to figure this guy out without spoilers and then i beat him in 1 or 2 tries with each gem (except for blue where i failed twice and got bored).

I like that canceling heal is easier now, and i like that claws have less hp and don't damage the boat. 

I don't like that the claws aren't grabbing boat as they are just ignored now (and get bugged a lot), i don't like the minions (even tho they are cute) as they are better ignored as seen in the green gems fight, i don't like the cannons as they have no aim, damage boat and (you guessed it) should be ignored, i don't like ice arena because this is an ocean boss come on, i don't like ice boats because above all else they block my path, i HATE that gayser attack is gone because its an awesome attack suited for an ocean boss and is fun to dodge on a boat, and crab king just afk without it, and i don't like that freezing attack is replaced with waves for no reason.

the boss is too easy and too annoying. previous one was better if you'd just tweak his heal and claws a bit. i hope that he will get re-reworked  to be a fusion between the old and a new one. 

Purple Gems: (Always go for this)

  Hide contents

 

Green Gems:

  Hide contents

 

Red Gems: 

  Hide contents

 

Yellow Gems:

  Hide contents

 

Orange Gems: 

  Hide contents

 

Blue Gems: (Never ever go for this. Only villains do that)

  Hide contents

 

 

His geyser attack probably could come back without it being too hard or complex. It might make it better.

 

2 hours ago, Gi-Go said:

Oh yeah, i wonder why didn't klei made over a million of different crab king fights based on every possible gem combination.

I’m pretty sure they could easily have allowed you to pick 3 or 4 different combinations based on what you socket into it and opt into fighting…

I think Mike means to make them more like the red gems. The red gems make the cannons make holes in your boat which is new.

The other gems could add something new, for example enough purples could give the crab minions a knockback lunge attack, enough greens let the claws damage your boat too. That would be a great idea.

6 hours ago, Jakepeng99 said:

His geyser attack probably could come back without it being too hard or complex. It might make it better.

 

Too hard? Watch Guille's old fight showcase, he straight up tanks this attack on a full purple gem build and it still dosen't instakill wood or even grass boat. If we also had an option to cancel heal without mastering absurd timing frame, and could get rid of claws faster, this fight would have been amazing. 

 

5 minutes ago, Gi-Go said:

Too hard? Watch Guille's old fight showcase, he straight up tanks this attack on a full purple gem build and it still dosen't instakill wood or even grass boat. If we also had an option to cancel heal without mastering absurd timing frame, and could get rid of claws faster, this fight would have been amazing. 

 

Seeing this reminded me how boring old CK was. Don't get me wrong, I think the new fight is very flawed, but come on. Bubbles, Claws, Freeze, Heal, repeat until you do 23k hp. This also uses anim cancelling, regular takes way longer.

6 minutes ago, Sir Noel said:

Seeing this reminded me how boring old CK was. Don't get me wrong, I think the new fight is very flawed, but come on. Bubbles, Claws, Freeze, Heal, repeat until you do 23k hp. This also uses anim cancelling, regular takes way longer.

4 attacks and 23k hp sounds good to me =/

14 minutes ago, Sir Noel said:

This also uses anim cancelling, regular takes way longer

anim cancelling is a 14% difference if you always do it right

14 minutes ago, Sir Noel said:

Bubbles, Claws, Freeze, Heal, repeat until you do 23k hp

that's fine though? much better than new CK with claws that can't reach you, cannons that you ignore, small crabs that you sleep and heal that doesn't require any effort to cancel

17 minutes ago, Gi-Go said:

It just feels wrong, you know? How to cheese? Bees. How to fight fair? Bees

yeah but there's pretty much less stuff to manage without bees, just tight timing

9 minutes ago, Gi-Go said:

4 attacks and 23k hp sounds good to me =/

It's not the amount of attacks, it's just that they're pretty unremarkable. Only a few of the claws will even respawn since they like to hang out away from you, ironically a similar issue to new CK. Bubbles basically require more than one boat due to claws if you get unlucky (if you're doing it this way). And I think you already mentioned the problem with trying to cancel the healing through "regular" means.

2 minutes ago, grm9 said:

that's fine though? much better than new CK with claws that can't reach you, cannons that you ignore, small crabs that you sleep and heal that doesn't require any effort to cancel

I'm not saying the new fight is obviously better, but the point is it's at least trying to be more engaging and present itself more clearly, despite the flaws. Old CK was very unintuitive, with mechanics that are a mystery to people even today. Not to mention the difficulty of stopping things like the heal without using staves/pains/etc. And yes I know new CK has this same issue, but we can still hope Klei will take our considerations in mind.

16 minutes ago, Sir Noel said:

Old CK was very unintuitive, with mechanics that are a mystery to people even today

what about it except heal?

17 minutes ago, Sir Noel said:

Not to mention the difficulty of stopping things like the heal without using staves/pains/etc

just use a few bees

17 minutes ago, Sir Noel said:

It's not the amount of attacks, it's just that they're pretty unremarkable

idk they're pretty fun to deal with imo, at least when rowing instead of freezing

3 minutes ago, grm9 said:

what about it except heal?

I'm talking about the gems, you would intentionally make the fight harder by doing anything other than purple gems, which just made the mechanic boring. At least now you can use other gems, as seen above.

4 minutes ago, grm9 said:

just use a few bees

Eh, this doesn't relate to CK at all and is a really boring way to circumvent a questionable mechanic that shouldn't be there in the first place. The healing is an issue in both fights, tbh.

6 minutes ago, grm9 said:

idk they're pretty fun to deal with imo, at least when rowing instead of freezing

The only time you row really is to dodge geysers, you're mostly just holding F on claws and CK until your boat inevitably breaks. My point is the new fight has opportunities to involve more rowing and more dodging with the boat, and I also think the geyser attack should return (but tuned down). If the fight stays as is, I will agree with people who say it's not very good, because it has the opportunity to be so much more.

11 minutes ago, Sir Noel said:

Eh, this doesn't relate to CK at all

why?

11 minutes ago, Sir Noel said:

a really boring way to circumvent a questionable mechanic

get something that has multi hit, get minions or learn the timing, they could've just made the timing a bit less tight and it would've been fine

11 minutes ago, Sir Noel said:

The only time you row really is to dodge geysers, you're mostly just holding F on claws and CK until your boat inevitably breaks

no? you're supposed to stay in an area that as few claws as possible target you in so that you'd be able to dodge as much damage as possible, you can also stay around the edge of claws' aggro range to kill them without them grabbing the boat

11 minutes ago, Sir Noel said:

I'm talking about the gems, you would intentionally make the fight harder by doing anything other than purple gems, which just made the mechanic boring. At least now you can use other gems, as seen above

they didn't need to remove the fight to change that

13 minutes ago, Sir Noel said:

I also think the geyser attack should return (but tuned down)

why?

7 minutes ago, grm9 said:

why?

Why not? The fight right now is just ignore the towers and claws and hold F until he spawns the ice. He should fight back instead of just sitting there. The boss lacks interactivity right now.

8 minutes ago, grm9 said:

they didn't need to remove the fight to change that

Changes were necessary to make it so the different gems have an impact on different parts of the fight, instead of two gems affecting things like the freeze, or straight up HP buffs to CK which no one wants.

1 minute ago, Sir Noel said:

Why not? The fight right now is just ignore the towers and claws and hold F until he spawns the ice. He should fight back instead of just sitting there. The boss lacks interactivity right now.

Changes were necessary to make it so the different gems have an impact on different parts of the fight, instead of two gems affecting things like the freeze, or straight up HP buffs to CK which no one wants.

Im in full agreement here. The fight needs a reason to make you move your boat. Right now there absolutely isnt one.

12 hours ago, hhhhddh said:

Plus, freeze it when it's making waves will immediately form the ice land, which make it even easier. It is kinda tooooooo easy now.

I agree it is boring when most strategies of its attack is to ignore them, there should be more things we can do to make the fight more interesting.

But I don't like the old geyser attack, it's like a instant death mechanism(for the boat), you have to change boat in a very short time period to avoid sinking if you get hit. Little fault tolerance make it annoy.

The geyser atack can be added without creating that much holes but now that spell would be easier to evade because claws dont grab your boat

Right now the fight feels too static. Atleast before the rework you had the option of rowing to defeat him

19 minutes ago, Sir Noel said:

Why not? The fight right now is just ignore the towers and claws and hold F until he spawns the ice. He should fight back instead of just sitting there. The boss lacks interactivity right now

i meant why

43 minutes ago, Sir Noel said:

(but tuned down)

19 minutes ago, Sir Noel said:

Changes were necessary to make it so the different gems have an impact on different parts of the fight, instead of two gems affecting things like the freeze, or straight up HP buffs to CK which no one wants

i meant that they didn't need to fully rework the fight to change that, they could've added stuff to it instead of replacing it

16 minutes ago, grm9 said:

i meant why

i meant that they didn't need to fully rework the fight to change that, they could've added stuff to it instead of replacing it

Well they already have fully reworked the fight, and its here to stay, so we need to suggest improvements.

 

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