Cassielu Posted June 8, 2024 Share Posted June 8, 2024 In the current version, King crab healing is triggered in two ways: one is to start healing every 2000 health lost, and the other is to start healing itself after 12s if a cannon tower is destroyed. I guess it's some sort of punishment mechanism like Klaus? But this is just not intuitive. Unprompted, 12 seconds, and claws which also summon things do not cause the CK to healing. These three things together make it very difficult for anyone to connect the two things together. And destroying the cannon tower is often the player's first response to this attack, causing them to only trigger the CK's healing over and over again. So I wanted to add some visual cues that would tell the player how these two things are related. For example, add some "broken stone shell" that drop when the cannon tower be destroyed, and they will float into the position of the CK, which will pick it up and repair itself. So the player can intuitively feel the connection between them. Link to comment https://forums.kleientertainment.com/forums/topic/156690-there-should-be-some-sort-of-more-obvious-observable-connection-between-the-cannon-tower-and-cks-healing/ Share on other sites More sharing options...
GreenBowers Posted June 8, 2024 Share Posted June 8, 2024 Perhaps the little crab guys could carry the rubble from the tower over to crab king on top of the ice, and killing them before they reach him could deny the heal. Link to comment https://forums.kleientertainment.com/forums/topic/156690-there-should-be-some-sort-of-more-obvious-observable-connection-between-the-cannon-tower-and-cks-healing/#findComment-1721277 Share on other sites More sharing options...
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