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wurt amphibious tree


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i think if we're going this route, wurt should either gain water over time (as a perk that can be opted out of, like needs either max wetness protection or max health regen) or, be able to wet herself with a watering can like @Mortalbane's wormwood rework

fashion melon and ice cube are okay options, but i think(correct me if wrong) they have a moisture cap of 33 and 50 respectively.

my wife likes the tree and i want her to be able to take full advantage of it.

our options right now are just a little limited for causing wetness on purpose, so itd be nice to see this as an addition for our new wetness friendly wurt.

additionally wetness could lower 2 or 3 times slower

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https://forums.kleientertainment.com/forums/topic/156610-wurt-amphibious-tree/
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1 minute ago, SSneaky said:

Attack SPEED, not damage.

attacking 50% more is functionally (aside from durability) doing 50% more damage.

harvesting and chopping and such faster when wet could be interesting since she's already a harvesting character. just kinda leaning into the niche, i like it.

2 hours ago, Copyafriend said:

wurt should either gain water over time (as a perk that can be opted out of, like needs either max wetness protection or max health regen) or, be able to wet herself with a watering can

Agree
In one of threads nearby i said that current wetness gain ways are kinda not enough. Watering herself, or allowing her to swim would be the answer

2 hours ago, SSneaky said:

Sanity and the current wetness freeze resistance are made base kit.

Yes
It's kinda strange why Klei are so afraid to touch characters, and add the base kit stuff via skill tree. Like this one, or mobile catapults for Winona

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