Vahnheim Posted May 27, 2024 Share Posted May 27, 2024 I wanted to make this post mainly for tree reasons. 1. To point out the possible benefit of removing this limitation 2. Since my opinion is bias, I also wanted to understand the reason for this beffalo limitation from other players or developers. 3. I also wanted to make the post on the possible chance that it was such a small change that Kley would implement it. The benefit is simple: it reduces the constant remounting to interact and build while on a beffalo. slightly `helps` with the unfortunate rng of bad wormholes in a world by making a beffalo more usable for people that dislike the constant remounting, making long-term worlds less reliant on wormhole rng and the preferred use of wanda teleports for easier movement. PS: Going to put a small request here :I would appreciate if people skip feedback like the examples bellow so i can get a better understanding on the negatives of said change. `I rather they fixed the wormhole rng` , `just remount its not hard` , `beffalo rework when?`or `small changes are not what the game needs` PPs: If this change were to happen, one thing I can think of being slightly annoying is the buckoff timer (yes, even with a glossamer saddle). Link to comment https://forums.kleientertainment.com/forums/topic/156373-chest-interaction-and-building-while-mounted-on-a-beffalo/ Share on other sites More sharing options...
Well-met Posted May 27, 2024 Share Posted May 27, 2024 although YOTB makes it seem arguable, beefalos were never meant to be your portable permanent cane+armor. be glad the actions were relaxed at all from yotb considering it did not even deserve them. Link to comment https://forums.kleientertainment.com/forums/topic/156373-chest-interaction-and-building-while-mounted-on-a-beffalo/#findComment-1717405 Share on other sites More sharing options...
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