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Maxwell skilltree - Reborn


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=- THE MAXWELL SKILLTREE -=

May your woes be many and sanity few.

My goal isin't balance, rather being cool, because i don't agree that strong characters need boring skilltrees (JUST. NERF. THEM.)

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= Beginner skill =

Skill: Speed reader - Maxwell casts spells slightly faster (25%)

 

= Branch 1: Duelists =

A branch focused on improving his duelists.

Skill 1: Sharpened blades - Maxwell's duelists deal 4 planar damage.

Skill 2: Modern warfare - Maxwell gains 1 slot in his codex for storing a fire or ice staff, 1 duelist he summons will wield this staff and use it with 200% total durability. Leaving the slot empty will cause the duelist to wield their default sword.

Skill 2 (2): Futuristic warfare - Maxwell gains a 2nd magic slot with the same purpose, order can be changed.

Skill 3: Shadow fight - Maxwell gains 1 slot for storing a weapon, 1 duelist he summons will wield this weapon with 0,75x total damage and 200% total durability. Charge attack deals 1x of the weapon damage.

Skill 3 (2): Shadow fight II - Maxwell gains a 2nd weapon slot for the same purpose.

Skill 4: Archery - Maxwell gains a new spell, which lets him summon a shadow archer for 20% max sanity. These archers have a 2,5 tile range and deal 30 base damage (Magic items add to this.), Said archers have 1 hp though.

 

= Branch 2: Servants =

A branch focused on making servants frickin sweet.

Skill 1: Domain expansion - Maxwell's servants can work in a 20% larger range.

Skill 2: Shadow'green'thumb - Maxwell gains a slot in his codex, which can hold a type of tree seed. When servants finish chopping a tree, they will try to replant it in the same spot after clearing the area.

Skill 3: Pirate crew - Maxwell's codex gains a slot for a boat paddle, which 1 servant will wield and paddle in the same direction Maxwell does.

Skill 4: Courier - Maxwell gains a new spell in his codex, which lets him summon a tall lanky figure to carry his things for him (33% max sanity). The courier cannot die and will follow Maxwell indefinitely unless terminated by him. The courier has 18 inventory slots.

 

= Branch 3: Prison =

The time out corner: REDUX

Skill 1: Crumbling pillars - When expiring, each pillar will deal 15 damage to the enemy.

Skill 2: Yoink - Maxwell gains a new spell, which lets him summon a portal to transport a small group of small enemies from one location to another for 33 sanity. Works across gaps, but not the map.

 

= Branch 4: Frights =

The frightening scarer...

Skill 1: PTSD - The enemy who stepped on the snap trap will move 50% slower, while other nearby enemies are unaffected.

Skill 2: Distraction - Maxwell gains a spell, which lets him summon a shadow mosquito for 33 sanity. The mosquito will distract the enemy and move very fast, but it will eventually expire.

 

= Branch 5: Wait, Maxwell's a magician. =

Shouldn't he be smarter when it comes to shadow magic? 

Skill 1: Magic proficiency I - Maxwell may fuel ice, fire and purple staves for 20% with shadow fuel.

Skill 2: Magic proficiency II - Maxwell may fuel all tier II magic items with shadow fuel, with varying ammounts (Panflute being a 4%.)

Skill 3: Magic proficiency III - Maxwell knows tier I magic from the very beginning.

 

= Shadow Affinities =

Your alliance with the shadow queen has given you many new opportunities.

= Option 1 =

Skill 1: Shadow overfuel - Maxwell may fuel his codex to 500%, which will allow him to cast stronger spells (which cost 100% durability.)

Horrid slaves - Summons 4 servants for 50% sanity, which are much faster and are 1,25x efficient at chopping and mining.

Horrid scare - Costs 50 sanity, summons a trap hich puts enemies to sleep (Enemies that wake up will panic.)

Horrid terrorbeaks - Summons 2 slightly weaker terrorbeaks for 30% max sanity, which attack enemies. 

Horrid prison - Costs 50 sanity, Affected enemies cannot do anything (Ends much quicker if you attack them.)

Horrid archers - May charge up shots for 3x damage.

Horrid snatch - Wider portal radius, Enemies will forget anything happened.

Horrid mosquito - May steal 10% health when attacking enemies, feeding Maxwell's puny 75 health.

Horrid courier - Costs 50% sanity, gains 30 slots and can access the shadow realm.

 

= Option 2 =

Skill 1: True love - Maxwell is able to see sillouhettes in the dark, letting him do actions most others would not be able to do. (Darkness still kills him.)

Skill 2: Brain boosters - Maxwell gains 50 more sanity, letting him summon more minions.

 

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duelists should ride infused terror beaks 

i think when Maxwell refuels the codex with pure horror the next certain number of Spells are infused and looks slightly different do to being infused you know either the red adding more detail to the design 

shadow sneak:  bigger range 

Shadow prison: last longer 

Shadow servants: more health and range

shadow duelist: more health and attack strength

Charlie’s rose should have the same spike attack as bramble arm but with planar damage

also no offense but for a thread with the subtitle reborn, it’s a bit underwhelming really get creative with it like:

Given him the ability to use spells without his book

Shadow Teleportation

Unique Interactions with the creatures he created such as having small birds that you raised stayed befriended Upon adulthood

crafting  new  types of shadows

Monster forms

New shadow tools and weapons

Maybe even creating new creatures

Taking the form of a shadow

While wearing the bone helm feeding shadow creatures, pure horror to befriend them

etc. 

I don’t know think I’ll find the box
 

 

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