SAYONARA_DAY Posted May 23, 2024 Share Posted May 23, 2024 I figured out how to add idle animations of other characters to my character prefabs. (ex. wendy Asset("ANIM", "anim/player_idles_wendy.zip"), and inst.customidleanim = "idle_wendy" code) BUT, I've faced a problem where it doesn't come out of the animation properly when they have props... Here is my character's Wendy idle animation. How can I solve this situation? I tried adding a wendy's idle flower folder but it didn't work... Please help me. I'm really desperate. PLEASEEEEEE Link to comment https://forums.kleientertainment.com/forums/topic/156299-help-can-i-add-original-characters-idle-animation-for-my-character-perfectly/ Share on other sites More sharing options...
IronHunter Posted May 23, 2024 Share Posted May 23, 2024 In your common_postinit(inst) function add this line inst.AnimState:AddOverrideBuild("player_idles_wendy") see wendy.lua file as an example Link to comment https://forums.kleientertainment.com/forums/topic/156299-help-can-i-add-original-characters-idle-animation-for-my-character-perfectly/#findComment-1716551 Share on other sites More sharing options...
SAYONARA_DAY Posted May 26, 2024 Author Share Posted May 26, 2024 (edited) On 5/24/2024 at 5:59 AM, IronHunter said: In your common_postinit(inst) function add this line inst.AnimState:AddOverrideBuild("player_idles_wendy") see wendy.lua file as an example THANK YOU SO MUCH!!!!!!! And... one more question... I didn't find the corresponding line in Willow and Woodie's lua file and even if I modified and pasted the same line as Wendy, it doesn't work properly... Could you please teach me one more time? I'm so sorry... Edited May 26, 2024 by SAYONARA_DAY Link to comment https://forums.kleientertainment.com/forums/topic/156299-help-can-i-add-original-characters-idle-animation-for-my-character-perfectly/#findComment-1717025 Share on other sites More sharing options...
IronHunter Posted May 26, 2024 Share Posted May 26, 2024 Woodie's and Willow's idles utilizes the hand equipment symbols. So unless you have an appropriate hand item equipped there is nothing to show. Woodie's idle will work with any swap_object as it just uses the first symbol of the item. But Willow's requires a special symbol which is only found on bernie's .build or modded items that mimic the symbol folder structure. 1 Link to comment https://forums.kleientertainment.com/forums/topic/156299-help-can-i-add-original-characters-idle-animation-for-my-character-perfectly/#findComment-1717120 Share on other sites More sharing options...
SAYONARA_DAY Posted May 29, 2024 Author Share Posted May 29, 2024 On 5/27/2024 at 3:07 AM, IronHunter said: Woodie's and Willow's idles utilizes the hand equipment symbols. So unless you have an appropriate hand item equipped there is nothing to show. Woodie's idle will work with any swap_object as it just uses the first symbol of the item. But Willow's requires a special symbol which is only found on bernie's .build or modded items that mimic the symbol folder structure. Thank you for your kind answer!!! You are such an angel You taught me, so I'll try to figure out what to do next step! Thank you, again Have a nice day!! 1 Link to comment https://forums.kleientertainment.com/forums/topic/156299-help-can-i-add-original-characters-idle-animation-for-my-character-perfectly/#findComment-1717675 Share on other sites More sharing options...
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