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  1. Wurt’s Skill Tree:

    • Command Merms:
      • Attack: Wurt can command Merms to attack creature
      • Retreat:Wurt can command Merms disengage from combat and return to their normal behavior.
      • Cho:Wurt can command Merms help chop down trees and gather resources.:
        • Passive:Wurt can command Merms behave normally, neither attacking nor retreating.
        • Aggressive:Wurt can command Merms actively seek out enemies and engage in combat.
        • Carry Suspicious Marble:Wurt can command Merms can carry Suspicious Marbles, which have various uses.
    • Wurt’s Abilities:
      • Battle Cry: Wurt can use a battle cry to rally her Merm followers. Normal Merms won’t panic, and Loyal Merms gain a berserker ability.
      • Loyal Merm Berserker Ability: When a Loyal Merm reaches 0 HP, it has a chance to regain 1 HP, allowing it to continue fighting.
      • Swim Ability: Wurt can swim in water, but she gets wet and cannot attack while swimming. She can still move and collect items.
  2. Merm King:

    • The Merm King can summon lightning when it’s raining. This powerful attack can be devastating to enemies in the vicinity.
    • The Merm King can be used both in caves and on the surface.
  3. Affinity:

    • Lunar Affinity: If you choose lunar affinity:
      • Merms cannot be put to sleep.
      • The Merm King can summon a tiny portal that brings forth lunar frogs and other mystical lunar creatures.
    • Shadow Affinity: If you choose shadow affinity:
      • You can command Merms to attack shadow creatures.
      • The Merm King can summon a portal that brings forth shadow creatures.

 

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I want the ability to set merms on aggressive and such.

I hate how they just ignore things like hounds while i run away from them, and only attack 1 at a time.

Loyale merm guard beserker ability could make them do a strong lunge attack on their next attack after reaching 1hp.

Klei said in their stream that the Merm King will be tweaked to work on all shards when the beta hits in three(two now?) weeks, it won't be a perk.

They also mentioned something about Amphibian perks that focus on wetness, I have a feeling that means she'll be spawning frog ponds, utilizing rain, and ocean stuff.

She's also getting another perk tree called Swamp Mastery which most likely have to deal with swamp management like spawning tentacles, spawning mosquito ponds, and other swamp related stuff.

There is also a Merm Civilization perk tree too and the only thing we saw was an offering totem.

If they do give Wurt a swimming perk, I hope it'll be a general perk.

18 minutes ago, Valase said:

On one hand, I agree that this is great, on the other hand, for every post like this, there is a sea of posts that are not "in my taste".

Yeah I aleast wish they would do a post saying " hey (blank) mains what do want see in this character's skill tree?"

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