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Warly's problem (skilltree concept)


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Okay, it's well known that Warly's biggest problem is he is a swap character who gives all the good to others and keeps all the bad to himself.

But after that he has a second problem, which is that many of his advantages depend on specific types of vegetables, and the availability of vegetables is almost completely random. There is little you can do to speed up access to seeds, and little you can do to change the probability that seeds will produce a variety of vegetables.

This makes the process of Warly players exercising their abilities very... confused. If you play as Wanda, then you know that you need to go to Ruins to get more materials, if you play as WX-78, then you know that you need to find various mobs. but Warly... just thinking about your every meal and waiting for your chance to come along.

There isn't a single thing you need to do, also not a clear advantage you can do for your teammates.

 

Hopefully the skill tree can improve this in some way.

probably add more spices and dishes that don't require gardening and can be used during early game like honey spice because gardening is time consuming and usually not really beneficial, it's probably faster to kill all bosses without gardening in comparison to getting pepper, so it's just x1.5 damage multiplier that requires you to go to oasis and is rare and other people might take all ingredients for elding spears/weather pains and it's only situationally x2.5 and if you wait for spring to use it then any other character with fighting perks could've already killed all bosses that you wanted to kill during spring by now 

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