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Floracrane's Divebeak's game ruining bug


3km2k

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This isn't exactly a bug per say more an oversight/broken interaction.

The powerup "lil schema" is actually working as intended in its current state.
It reads "If you haven't ATTACKED in the past 4 seconds you deal 200% more damage"

Note that Floracrane divebomb is a SKILL not an attack, attacks are only "Light attack" and "Heavy Attack". A skill is neither and thus doesn't count. 
The game is very tight about its definitions - any powerup that buffs attacks eg. "When you get hit your next ATTACK deals 100% more damage" doesn't apply to Floracrane dive since its a skill.

In saying that this interaction is definitely broken - and lil schema should read "your next ATTACK deals 200% more damage" instead of skill, that way it won't have a broken interaction with skills (although if you ask me lil schema is a terrible powerup which I would be very happy to have removed from the pool).

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Semi-related to the topic but Floracrane dive should probably get looked into since in its current state it is easily the strongest and I would argue most broken skill in its current state
- Insane damage (Counts as Skill and Focus)
- Gives you dodge since you fly upwards

I've been playing public matches and I legit only see 3 other players using divebomb because its by far the easiest and cheesiest way to clear content, should really get a nerf (maybe a skill cooldown or charges similar to the healing ones).

15 hours ago, CheesyChi said:

This isn't exactly a bug per say more an oversight/broken interaction.

The powerup "lil schema" is actually working as intended in its current state.
It reads "If you haven't ATTACKED in the past 4 seconds you deal 200% more damage"

Note that Floracrane divebomb is a SKILL not an attack, attacks are only "Light attack" and "Heavy Attack". A skill is neither and thus doesn't count. 
The game is very tight about its definitions - any powerup that buffs attacks eg. "When you get hit your next ATTACK deals 100% more damage" doesn't apply to Floracrane dive since its a skill.

In saying that this interaction is definitely broken - and lil schema should read "your next ATTACK deals 200% more damage" instead of skill, that way it won't have a broken interaction with skills (although if you ask me lil schema is a terrible powerup which I would be very happy to have removed from the pool).

-----

Semi-related to the topic but Floracrane dive should probably get looked into since in its current state it is easily the strongest and I would argue most broken skill in its current state
- Insane damage (Counts as Skill and Focus)
- Gives you dodge since you fly upwards

I've been playing public matches and I legit only see 3 other players using divebomb because its by far the easiest and cheesiest way to clear content, should really get a nerf (maybe a skill cooldown or charges similar to the healing ones).

I'd nerf it by adding huge cooldown

Just now, Cliffford W. said:

I'd nerf it by adding huge cooldown

or nerfing the damage to the ground

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