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Wilson skilltree concepts


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Based of Anis's concepts.

 

Left Torch I: All light sources last longer.    

Left Torch II: All light sources last alot longer. Use your scientific knowledge to temporarly increase the longevity of fire based structure light sources by right clicking them by 33%.

Right torch I: All light radius increased.

Eight torch II: All light radius greately increased. Use your scientific knowledge to temporarly increase the light radius of fire-based structure light sources by 33% by right clicking them at the cost of sainity. (Campfires and stuff)

 

Torch Toss: Be able to toss torches, lanterns and morning stars. (Morning stars can do damage at cost of durability)

 

Beard

Insulation and beard growth are the same, but condenced to 2 skills each. Beard storage is the same.

The next 2 skills are incompatable with each other.

Frizzled Scientist: Your beard conducts static, using an electric weapon allows Wilson to store it up damage in it for each hit he lands. He releases all the damage at once in a decent aoe when he is hurt. The amount it can hold depends on his beard stage. The aoe is larger the more electric damage you hold.

Stage 1: Holds 150 damage. 

Stage 2: holds 300 damage. 

Stage 3: Holds 600 damage. 

Damage stored degrades quickly outside of combat.

The more damage you have stored and you deal, the faster it increases, so it is best to store as much as possible for max dps. Maybe too advanced for Wilson but it seemed funny.

Beard Alchemmy: Grow resources on your beard by brewing potions, this resets the beards growth cycle and their nsxt harvest only will yield that resource.

•Berry/juicy berry potion. 1 berry/ 2 juicy berries, 2 beard hair. Warning, gobblers will be aggressive. You gain 6 berries/ 12 juicy berries for a maxed beard.

▪Flint potion. 1 flint 2 beard hair. Same yield as berries.

▪Glowberry potion. 1 lesser glowberry 2 beard hair, yields 3 lesser glowberries on the 2nd stage, but instead yields 3 large glowberries on the final stage.

You get the concept of how potions are made and what they do. This is meant for a passive playstyle.

 

Transmutations:

 

New spider transmutation to transmute spider drops.

 

Those are all my ideas for now.

Edited by Jakepeng99
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