ansuman Posted March 31 Share Posted March 31 (edited) Add bleeding, poison, diseases and infection ability to mobs post-year 1. We should have items for both mitigations and cures to all the status effects. Ocean have some resources to build above items Rabit and mole-worm burrows can spawn snakes Pengull ice floor radius increases. Sea stacks act as bird nests and spawn birds that destroy berry bushes and stone fruit. Some Trees can spawn termites that steal wooden items on the ground. Swamp biomes become waterlogged and need wetness-proof body cloth. Farming is a large time sink currently, the ability to trade fruits and vegetables for logs. Toolbox to keep multiple tools in a single inventory slot Edited March 31 by ansuman 3 Link to comment Share on other sites More sharing options...
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