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Mid Game - more survival elements


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  • Add bleeding, poison, diseases and infection ability to mobs post-year 1. We should have items for both mitigations and cures to all the status effects.
  • Ocean have some resources to build above items
  • Rabit and mole-worm burrows can spawn snakes
  • Pengull ice floor radius increases.
  • Sea stacks act as bird nests and spawn birds that destroy berry bushes and stone fruit.
  • Some Trees can spawn termites that steal wooden items on the ground.
  • Swamp biomes become waterlogged and need wetness-proof body cloth.
  • Farming is a large time sink currently, the ability to trade fruits and vegetables for logs.
  • Toolbox to keep multiple tools in a single inventory slot
     
Edited by ansuman
  • Like 3
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