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Scrappy werepig junk pile didn't retrofit


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(MacOS) So, i updated my main world and i really don't want to start a new one, does someone know if there's a safe way i can spawn a working big junk pile? im worried that if i just c_spawn("junk_pile_big") it doesnt synchronize with the nightmare werepig respawn time and just breaks :,(

I already updated 3 of my worlds and none retrofitted, i hope you can push a fix for this, because this update is awesome.

Edited by Deimos001
typos :)
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Thank you so much, i noticed it lready spawn with a fully functional wobot, dunno if its intended that way, but its better than nothing, by any chance is there a way to spawn it with the fences too?

 

7 hours ago, Cliffford W. said:

require("debugcommands") d_spawnlayout("junk_yard")

 

Point your mouse wherever you want it

I meant to quote you, sorry

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7 hours ago, Deimos001 said:

Thank you so much, i noticed it lready spawn with a fully functional wobot, dunno if its intended that way, but its better than nothing, by any chance is there a way to spawn it with the fences too?

 

I meant to quote you, sorry

Sadly no it used to spawn the fences when you saved the game and did c_reset() but it was changed so the fences appear when wagstaff rebuilds them

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