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我认为游戏可以引入更多的发电,比如地球表面的风力发电。为地球增加水力发电。可以引入电磁风暴,导致基地的电力受到影响,并且有新的建筑物可以防止这种自然灾害。
还有更逼真的环境模拟,比如这颗小行星的生存会被另一颗小行星碰撞,流星弹可以把这些小行星打碎,架设卫星探测小行星碰撞的可能性,并提前做好准备。
加入宠物系统,比如猫还是狗?鼓舞士气。
 

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I think the game could introduce more power generation, such as wind power on the Earth's surface. Adding hydropower to the planet. Electromagnetic storms can be introduced, causing the base's power to be affected, and new buildings are available to prevent this natural disaster. There are also more realistic environmental simulations. For example, the survival of this asteroid will be collided by another asteroid. Meteor bombs can break these asteroids. Satellites can be set up to detect the possibility of asteroid collisions and prepare in advance. Add a pet system, such as a cat or a dog? Boost morale.

Wind generation could be a thing if we got asteroids with an atmosphere. Currently there`s vacuum on the surface and in caves you don`t get much wind.

Hydropower is more promising but the game simulation doesn`t consider height when pumping water via pipes. This could lead to multiple hydrogenerators creating a positive power loop with a bunch of pumps putting water back up. It is doable but needs some changes in the code.

Electro storms could be another threat similar to meteors but requiring different countermeasures like lightning rods. Might be interesting to build defence against both of those things.

Asteroid collisions could be something like an incoming disaster that you got limited time to prevent. Kinda like the aporkalypse in DS:Hamlet. You`d need to advance your tech fast enough to prevent that or take huge damage to the surface.

Pet critters for each dupe sounds fun. They should require dupes to have their own rooms, maybe different dupes would prefer different pets.

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On 3/3/2024 at 7:38 PM, Sasza22 said:

通过谷歌翻译:

如果我们有大气层的小行星,风的产生可能是一回事。目前地表有真空,在洞穴里你没有太多的风。

水力发电更有前途,但游戏模拟在通过管道抽水时不考虑高度。这可能导致多个水力发电机产生一个正向电力回路,一堆泵将水放回原处。这是可行的,但需要对代码进行一些更改。

电风暴可能是另一种类似于流星的威胁,但需要不同的对策,如避雷针。建立对这两件事的防御可能会很有趣。

小行星碰撞可能就像一场即将到来的灾难,你有有限的时间来防止。有点像DS:哈姆雷特中的aporkalypse。你需要以足够快的速度推进你的技术,以防止这种情况发生,否则会对表面造成巨大损害。

每个骗子的宠物小动物听起来很有趣。他们应该要求被骗人有自己的房间,也许不同的被骗人会更喜欢不同的宠物。

宠物应该有自己的房间。

也许可以引入新的房间系统,例如植物园和动物园,以丰富小人物的生活。

我觉得你可以加入更多的探索元素,比如直接推动小行星前进,而不是只用火箭去探索,来一场盛大的旅行。就像电影《流浪地球》中一样,把地球收拾起来。

小行星碰撞防御提前,让它撞击,碰撞瞬间的动能是否转化为能量储存。

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Posted (edited)
2024 年 3 月 3 日晚上 7:38,Sasza22 说:

通过谷歌翻译:

如果我们有大气层的小行星,风的产生可能是一回事。 目前地表有真空,在洞穴里你没有太多的风。

水力发电更有前途,但游戏模拟在通过管道抽水时不考虑高度。 这可能导致多个水力发电机产生一个正向电力回路,一堆泵将水放回原处。 这是可行的,但需要对代码进行一些更改。

电风暴可能是另一种类似于流星的威胁,但需要不同的对策,如避雷针。 建立对这两件事的防御可能会很有趣。

小行星碰撞可能就像一场即将到来的灾难,你有有限的时间来防止。 有点像DS:哈姆雷特中的aporkalypse。 你需要以足够快的速度推进你的技术,以防止这种情况发生,否则会对表面造成巨大损害。

每个骗子的宠物小动物听起来很有趣。 他们应该要求被骗人有自己的房间,也许不同的被骗人会更喜欢不同的宠物。

 

Edited by crsm
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Pets should have their own room. Perhaps new room systems could be introduced, such as botanical gardens and zoos, to enrich the lives of little people.
 
I think you could add more elements of exploration, such as directly pushing the asteroid forward instead of just using rockets to explore and have a grand trip. Just like in the movie "The Wandering Earth", pack up the earth.
 
Asteroid collision defense is advanced, let it hit, and whether the kinetic energy at the moment of collision is converted into energy storage.

We got the park and nature reserve system that boosts morale. Maybe having a zoo as a special room could work as well. Maybe make it similar to a recreation room so dupes can go there during downtime and pet the critters.

I can imagine a lategame option to move the whole asteroid. Maybe move it closer to resorces or move it into the temporal tear so you appear on a new starmap with new unexplored asteroids. It should cost a lot of resources to build and even more to activate but after thousands of cycles it would be possible to do.

I`m not sure about collisions it`s rather something you should avoid. But maybe some sort of force field could absorb the collision if it happens.

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