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What a new dlc means to the game.


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iirc klei has stated at some point they wouldn't want to fracture the playerbase further with a new DLC quite so soon and were instead intending on further improving existing gameplay before focussing on a new DLC. Now to me that means that the DLC will likely be playable with and without the spaced out DLC.

There's a lot of stuff I'd love to see in this game but frankly, I'll buy any DLC they put out because imo this is a company that has put more content into individual patches than others put into entire sold content packs.

PS: Not new here just lost the password to my account and decided to login via steam instead.

8 minutes ago, Wormboi said:

So the new DLC seems to a completely new planet with its own animals and plants and stuff. I say that we got the good version of DLC here.

To me when looking at the store page it all looks like Rime 2.0 with some reskins.

But i guess we will see how much "new content" it actually has when it's live right?

2 hours ago, ALCRD said:

To me when looking at the store page it all looks like Rime 2.0 with some reskins.

But i guess we will see how much "new content" it actually has when it's live right?

Respectfully disagree, the dlc is worth it just for the fluffy rabbit cow. Give me fluffy cow now please. He is my precious. 

On 6/20/2024 at 10:47 PM, Im_not_Included said:

Respectfully disagree, the dlc is worth it just for the fluffy rabbit cow. Give me fluffy cow now please. He is my precious. 

I can confirm now that it's not a rabbit cow but a wooly cow moth.

Which is you know even better.

Spoiler

So we are getting a new dlc soon. We don`t have any details on what it will be about (other than unspecified new biomes and critters) so it`s a good time to theorise. There are multiple ways this can go some of them really cool other kinda boring so lets see some scenarios:

1. The opimistic variant. - New dlc brings stuff altering how the game plays to the point it makes sense to make it a separate mode. Different people enjoy different aspects of the game so they could build on that. Examples:

- Survival dlc with more dangerous diseases, more hostile enviroment and more challenges in the midgame where you usually just chill and build up. Maybe even a DS:Hamlet style timer where you need to be fast with your progress.

- Megabase dlc with more intricate industry, heavy machinery as well as more visual customization and huge maps with infinite resources to build the perfect base.

- Some weird wild science dlc where the resource economy is turned upside down and you get special critters producing high tech stuff. Just a cool alternate way of playing the same game that is incompatibile with the base game resource distribution and needs it`s own dlc.

2. The meh variant. - The new dlc adds new content that`s just stuff that could have been a part of the base game and SO. It would be just a set of different planetoid starts some handcrafted other generated with new resources, recipies, critters and plants. This would be cool but ultimately not a revolutionary change that warrants a dlc.

3. The pessimistic variant - The new dlc would be just for skin packs and and a single new planetoid start per dlc with not much else. I think that one is pretty unlikely given the quality of Klei games but i`m adding it after the recent forum discussions.

For the record, we got 2/3, mostly 3.

We got 2. The content in frosty planet technically can exist in non-ceres games, but i would liken it to placing random biomes of Shipwrecked in the middle of an otherwise normal Don't Starve Together world. The context of a DLC is very warranted, I would say, and I think goes well with how Ceres play is ever so slightly different to the base game/normal SO. It was put well by someone else; The content in Frosty Planet Pack incentivizes the player to keep things super low temperature and give duplicants ways to deal with thaat temperature, as opposed to regular play where you heat stuff up endlessly until its room temperature or higher if you're cool with atmo suits. This change in outlook both affects the new content in FPP, as well as informs the way you interact with old content. It's all very cool, and the geothermal heat pump is among some of the funnest challenges the game has to offer in the modern day, all without necessarily adding any super new simulation, like Spaced Out did.

I would really continue to compare it to a sort of Shipwrecked.

5 hours ago, GluttonyMain said:

Forsty pack is clearly number 2

We got one (1) new start, and as someone pointed out elsewhere, it didn't even come with a "moonlet" option (and remixing doesn't seem to change the starting biome), though we do have the other variants (Base Game, SO, SO/Classic, and the Lab). Notably, the Lab version is not set-seed like the first Lab map was.

5 hours ago, Primalflower said:

It was put well by someone else; The content in Frosty Planet Pack incentivizes the player to keep things super low temperature and give duplicants ways to deal with thaat temperature, as opposed to regular play where you heat stuff up endlessly until its room temperature or higher if you're cool with atmo suits.

Does it? We already had plants that required cold, buildings that would break or even melt if they got too hot, and decor items that only worked in cold areas. We already had early-game plants for food and oxygen (and reed fiber), that would stifle without careful heat management. We already had clothing made of reed fiber offering varying levels of protection from extreme temperature, and we could already obtain that reed fiber by ranching and shearing a critter that ate plants. In this new DLC, you have to keep things from getting too hot (or too cold) - same as always.

I really like some of the more subtle things that came with this DLC - wood as a building material, the slider on the temperature overlay - but you don't need the DLC to get those. The DLC-exclusive content really isn't much more than what we used to get in free updates.

We had about two plants that required cold, and a lot of the time you would only find one for most of the map (rust biomes and ice biomes kind of parallel eachother in that way), and should you choose to entertain those plants for food, you would make a small box to isolate the temperature and then chill that specific thing down to the very edge of their necessary growing range, since nothing else likes the temperature. In the new DLC, since everything requires a temperature far into the negatives, the incentives are different, it becomes a base-wide question, etc, etc. You could say that this isn't super different, and you'd be right. The core gameplay isn't necessarily different to regular ONI. but I think that, again, there is a somewhat subtle change in mindset that comes with the framing of a DLC and the way everything is put together. Shipwrecked in DS is still very much about staving off starvation and creating farms and sustaining food sources and such, with a lot of content mirroring something else in the vanilla game if not outright being the same thing, but the way things all work together gives the player a unique experience. Listing out how we had specific, isolated concepts that we already had in some form or another demonstrates to me that a bigger picture is being missed, it's not really something you can disprove in that way

25 minutes ago, Primalflower said:

In the new DLC, since everything requires a temperature far into the negatives, the incentives are different, it becomes a base-wide question, etc, etc.

I think you've correctly deduced what the developers intended to do with this DLC. The question is whether the (final?) product did the intent justice.

There are indeed some things in Shipwrecked that are almost identical to things in base-game Don't Starve - rabbits and crabbits, for example - and that's fine, because there's also a lot of completely new content and mechanics that aren't just a rehash of old stuff. I don't think this DLC compares favorably to Shipwrecked.

On 7/20/2024 at 5:20 AM, hydragyro said:

For the record, we got 2/3, mostly 3.

Well tbh i didn`t expect the dlc to be out so soon. I thought it would be a full dlc like SO but it ended being a content pack. My post was what i was expecting from a full dlc. Then again it`s pretty much option 2. The dlc is a full new planetoid with unique biomes, fauna and flora. It`s stuff that could have been part of the base game but is new and different enough to be a dlc.

It also fixed the clothing system and redid the thermal mechanics which haven`t been touched since the original beta; iirc the thermal update was the first large beta update, second was outbreak so i keep my hopes up for future dlcs.

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