MaieArson Posted February 15 Share Posted February 15 So, this is what i made in spriter: And this is what i got: Yes, I'm fully aware that a character should fit in and not look unsuitable compared to the rest of the game, but here things are intentionally different from canon. Well, is there any solution to this "problem"? Link to comment Share on other sites More sharing options...
Rickzzs Posted February 15 Share Posted February 15 any proportion should work, just make the rest transparent. You problem is that your Spriter does not look like that in game. Link to comment Share on other sites More sharing options...
MaieArson Posted February 15 Author Share Posted February 15 Rickzzs, what do you mean? All parts are transparent, so what should i do? Link to comment Share on other sites More sharing options...
Rickzzs Posted February 15 Share Posted February 15 upload your Spriter project and we'll see what is wrong. Link to comment Share on other sites More sharing options...
IronHunter Posted February 15 Share Posted February 15 Don't Starve makes use of two files to display your character. The build which contains all the data for the sprite sheet. This is what your spriter file is for when compiled. As any changes to the .scml file except for the textures and pivots will not show up in game. The other file is the animation bank which controls where all the textures are positioned at any given time. Almost all characters (mod or vanilla) make use of the wilson bank for nearly every action. This is a common mistake where new modders try to make changes in the .scml and they get confused when it compiles and doesn't look right because what you see in spriter is a custom animation that is never going to get played unless you call it. Ultimately only used for the build files generated. The .anim file can be deleted later as it serves no purpose. Link to comment Share on other sites More sharing options...
MaieArson Posted February 16 Author Share Posted February 16 7 hours ago, IronHunter said: Don't Starve makes use of two files to display your character. The build which contains all the data for the sprite sheet. This is what your spriter file is for when compiled. As any changes to the .scml file except for the textures and pivots will not show up in game. The other file is the animation bank which controls where all the textures are positioned at any given time. Almost all characters (mod or vanilla) make use of the wilson bank for nearly every action. This is a common mistake where new modders try to make changes in the .scml and they get confused when it compiles and doesn't look right because what you see in spriter is a custom animation that is never going to get played unless you call it. Ultimately only used for the build files generated. The .anim file can be deleted later as it serves no purpose. okay, I think in this case i should choose something that will be better suited to wilson's bank (Idk how to adapt to him what I was trying to recreate before), which I have already done and this time I have it comes out as planned, but there are some questions related not to the visual side of the mod, but gameplay, for which I will create a separate post later. Link to comment Share on other sites More sharing options...
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