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The new gem worm.


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Inspired by @Jakepeng99's post.

I wrote a big reply. And I want more people to read it because I think it's good, so I repost my reply here for more exposure and feedbacks.

It's just a brainstorm, hopefully it can trigger the same thing in your head.

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 I propose a new gem worm (Worm King) appearing in depth worm attacks to colonize structure. They are non-hostile, providing light, but with the limit of 3 per world. A structure will be taken by the worm and inaccessible to players until it's cleared.

- Worm king drops rare gems and thulecite fragments.

- The worm takes the structure and think of itself as a ruler of your base, hence, does not attacking you unprovoked.

- When dewelling on structures, it emits medium range light. Within the light range, it requires respect to a ruler, forcing players to bow to it from 15 seconds after idle (similar to BQ crown). Each bow cost players 3 sanity (because it's unwillingly).

- If the occupied structure is a pig house or rabbit house, it will kill its tenent and throw the loot out (auto farm). Players are free to take them. Nearby pigmen and bunnymen will try to kill the worm. And almost all loot will be eaten by nearby pigmen and bunnymen, which is a typical DST deja vu. Players can design a new farm with that mechanic. Dwelling Worm King doesn't have aggression towards nearby mobs until provoked.

- If the occupied structure is a spider den, spiders will be slowly killed. When the den is empty, the den will start the process of conversion to Depth Worm den (a ruler of another sort). The den spawn 2 smaller worms a day (max 6). The small worm (500 hp, 50 attack) has 33% chance of dropping a lesser glow berry, 67% chance of dropping a monster meat. The worm den has a light purple ish web.

- When a colonizing worm (immobile worm king) is killed, the next wave of worm attack is guarenteed to have a new worm king. You can kill a worm king before its colonization to avoid this.

- The chance of having a worm king in late game is 33% per wave, normally.

 

In additional to the Worm King mechanics, a new structure will be added to ruins

- It's where Worm Kings grab their gems and thulecites.

- Ancient Quarry (AQ): A mining site used by the Ancients.

- AQ replaces one of the deepest thulecite mining site, and is another source of thulecites.

- It has good amount of thulecite and gem repository through its forgotten times. After being mined out, it slowly generate small amount of thulecite fragments, with a tiny chance of generating a gem.

- it's rather inconvenient and inefficient for players to farm it (except for Wanda or Wortox).

- The Worm King only grabs the regenerative gem or thulecites, but doesn't touch the statues repository. After grabbing thulecites or gems, their pride and arrogance gave them confidence to think of you as their ruled people, and they don't kill their people, (players have proved to be worthy by killing their puny armies).

- Worm King is the designated way of farming AQ.

- ruin resets will restore the previous thulecite and gem repository.

- If you visit AQ, you can sometimes see a passive regular worm trying to steal, which serves a hint and an expnalation of how this happened.

 

Playable strategy in this mechanic

- new farm via pig house and bunny hutches

- new farm for glow berries

- new farm of thulecites (which is mutually exclusive to the farm above)

- new perma light source for late game with an obvious downside

- more reasons to (and not to) base in cave.

 

Forgot to mention how it attacks

- Moving Worm King doesn't attack. They are kings controlling the rest of the worms, giving them a small buff (maybe it reduce their attack interval by 0.5 second which will mess up most players kiting skills momentarily).

- When all its army is killed, it will stand still (for a minute) waiting to be challenged (because of its pride). It has the same attack as worms, but has an areal effect.

- If not challenged, it will gladly colonize your base and take you as its people.

- After settled down, it will summon Small Worms when provoked. The small worms are its personal army. Small Worms are active if it's the structure is spider den with webs. They are passive if it's other structures with no webs to trigger them.

- The settled worm has it's own attack, slamming the ground similar to toadstool or bearger. But it will refuse to move. The slam damages nearby walls and structures, but can also be a good way of small to medium size pigmen farm

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