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About Those Firelands...


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So, I saw @Mike23Ua's post about a Firelands biome. So I thought "Challenge accepted." Here are some of my ideas, using only existing content from Don't Starve.

Firstly, why only one biome? I had some ideas for several biomes using Volcanic Turf and Magma Turf (from Shipwrecked) as well as Desert Turf. So here are four biomes from the Firelands continent:

- The Dead Lands: This hostile biome has Lava Pools (Which spawn Lavae like Ponds do Frogs), Burnt Spiky Trees, Dragoon Dens, Krissures, and Rock Piles all over the place. The ground is Magma Turf.

- Another biome has Volcanic Turf, with some Krissures, Coffee Bushes, Spiky Bushes, and Spiky Trees.

- The first biome you encounter in the Firelands is covered in Spiky Bushes and Trees, with some scattered Magma Pools (Which also spawn Lavae) and char marks. The ground is Desert Turf.

I also thought that any skeleton that generates in the Firelands could be burnt.

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9 minutes ago, grm9 said:

sounds like it'd suck because it'd be much easier to find in comparison to volcano so you would just go there, dig up the coffee bushes by day 5 at worst, consider that part of the world as uninhabitable and never come back there

They can rework coffee bushes to be like cactus then. Maybe additional resources done done. But honestly i think a d-fly desert overhaul is enough.

I'd endorse coffee being a thing, I miss it I guess. I'm not opposed to more content, not sure how it'd fit - as in, I don't think it does in anyway outside of bringing the volcano to the constant - not entirely sure how we'd justify it but sure.

Doesn't feel right though without our resident Firelands king though - @Mike23Ua, thoughts dude? You're the one that springs to mind with this particular topic, had any updates to the theme in general? (Genuinely asking <3)

27 minutes ago, Uedo said:

not sure how it'd fit - as in, I don't think it does in anyway outside of bringing the volcano to the constant - not entirely sure how we'd justify it but sure.

Willow casually pushes charlie off the throne and sits herself. Makes a new volcano island in the process.

 

Or it was always there and has just been discovered (even tho Max knows abt it). Or something forge related, maybe pig invasion in a fiery wasteland caused by forgers trying to invade via a (retconned) gateway. Also does Forge remind anyone of minecraft nether with pigs and lava?

1 hour ago, Uedo said:

I'd endorse coffee being a thing, I miss it I guess. I'm not opposed to more content, not sure how it'd fit - as in, I don't think it does in anyway outside of bringing the volcano to the constant - not entirely sure how we'd justify it but sure.

Doesn't feel right though without our resident Firelands king though - @Mike23Ua, thoughts dude? You're the one that springs to mind with this particular topic, had any updates to the theme in general? (Genuinely asking <3)

Actually.. it’s quite simple, if you read the very first original post when Klei first started the Reworks/Return of Them content updates, it states that we would be able to sail to new locations beyond new horizons.

Flash Forward to today- and the only places we can actually go set sail to are Lunar Island & Moon Quay (I'm intentionally not counting the areas you can only interact while still on a boat..)

Its important that I bring up simply just being able to Sail somewhere, because when Warly was added to DST they explained it as his ship simply crashing ashore and the survivors rushing to his rescue, which would heavily imply that one could just build a boat & sail between DS Shipwrecked & DST.

According to maxwells quote while examining a Red bird, there’s some place called the “Firelands” whatever, and wherever those are.. that these type of birds come from.

However, Maxwell also has no idea how crows got into the constant (Wes’s animated short shows that they accidentally got pulled in alongside Wes)

In the original DS if you somehow managed to unlock Maxwell BEFORE you unlocked Wes, examining a not yet unlocked & still trapped Wes will pop up a quote “He angered Me..”

And the Wes short shows WHY when Wes accidentally traded positions with Maxwells originally intended portal victim.

So then what exactly is “the Firelands”? & why does Maxwell know they originate from there?

Now we have the Bootleg portal from fighting the stupid shark boss, which allows the player to use a whirlpool to teleport their boat to any previously explored location, that’s all interesting and everything…. BUT what if we got something that COULDNT just be sailed to??? Something that was tucked away out of the original ocean boundaries, that much like investigating pearls bottles, will reveal the location to?

And suppose once we reveal that location (maybe from a Pearl bottle, pirate treasure map or even ancient secret scroll knowledge) We could THEN throw down Sharkboys Whirlpools to teleport into, and out of otherwise inaccessible areas?

6 hours ago, Mike23Ua said:

Its important that I bring up simply just being able to Sail somewhere

Yes, that's why I propose a Firelands continent.

6 hours ago, Mike23Ua said:

BUT what if we got something that COULDNT just be sailed to??? Something that was tucked away out of the original ocean boundaries, that much like investigating pearls bottles, will reveal the location to?

Ooh! yes. I would absolutely love to see something like this.

Actually, I had this weird idea a while ago about these Boarcs, which are basically the Pigs from Hamlet, but more like the Forge pigs, and they would live in the Shipwrecked volcano. This was before I knew about DST, and it literally came about in a dream I had (not kidding), but I think it would be really fun to have some new... enemies? friends? in the game. So maybe you have to defeat a Boarc soldier on the mainland (after a certain amount of days), who drops a Leather Map Fragment (among other things), which then reveals the location of the Harbor, which is in the Firelands, a new, large continent across the sea.

This is just a concept, so bear with me.

6 hours ago, Antynomity said:

Don't add coffee to this game.

Pretty sure if they ever did, it would be a new crafting recipe you can make from a farm corp plot (like the Sanity restoring Tea) 

but.. I would balance it by not allowing already speedy characters to even drink it…

WX78- “Not Risking internal rust, must install speed circuit!” 

Wolfgang- “Haha, Wolfgang No need Coffee for Adrenaline Rush, Wolfgang need Leg Workout Day!”

Woodie- “Eh, I can hardly control my goose form as is, I don’t think hyping myself up on caffeine is a good Idea.”

Etc…

give it to the characters who can benefit from it, and remove it from even being an option for the ones who have built in speed..

you get the idea.

19 minutes ago, Mike23Ua said:

Wolfgang

it's +10% speed and it's only active when normal which you'll almost never be because doing anything other than walking increases mightiness, it would also kind of suck since that'd just make those characters' speedboosts worthless since all other characters would have more speed

14 hours ago, The Starver said:

...And why is Coffee such an issue? It's not something you would have easy access to, and the speed boost doesn't have to be huge.

Have you ever seen any SW playthrough? After the player gets their hands on those coffee bushes, they start to "base" around them.

Also, if it was harder to acquire and had a worse speed, people would not use them at all (See orange piko tea).

58 minutes ago, Valase said:

Have you ever seen any SW playthrough? After the player gets their hands on those coffee bushes, they start to "base" around them.

Enter the Bushlings and Coffee Bushlings. They look like a normal bush/coffee bush... until you get close. Then, they pop out of the ground and attack you. The trick here is to make sure that they're not too hard to kill, but hard enough to kill that players won't base near them. They also have a chance to drop Coffee Beans. 

1 hour ago, The Starver said:

Enter the Bushlings and Coffee Bushlings. They look like a normal bush/coffee bush... until you get close. Then, they pop out of the ground and attack you. The trick here is to make sure that they're not too hard to kill, but hard enough to kill that players won't base near them. They also have a chance to drop Coffee Beans. 

that just sounds like yet another grind mechanic to waste your time for a chance of a speed boost, like the sunken treasure ships and canes, bringing coffee into DST is the worst thing they can do after adding volt goat chaud froid

I could see the "Firelands" in the caves somewhere, It would add a bit more personality to the caves because the only real reason to go to the caves is to camp there during summer and to loot the ruins, mostly due to the fact that everything else feels so empty. For some reason I could see lichen plants that you could dig and re-locate.

19 hours ago, Antynomity said:

that just sounds like yet another grind mechanic to waste your time for a chance of a speed boost, like the sunken treasure ships and canes, bringing coffee into DST is the worst thing they can do after adding volt goat chaud froid

If was a 10 or 5% speed boost at a high price could work but i dont get why people suggest coffee seeing how dumb it was in sw...

Totally agree about volt goat jelly not being nerfed (and instead doing weird decisions to nerf it indirectly)

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