. . . Posted January 21 Share Posted January 21 (edited) Say for example I want to have all sounds have a lower/bigger distance they can be heard when emitted by something which has a smaller/bigger scale would that be possible using just code or would I have to manually make every sound I want to work like this have multiple variations in fmod? Edited January 21 by . . . Link to comment Share on other sites More sharing options...
Wonderlarr Posted January 25 Share Posted January 25 I don't think so, as this is controlled in FMOD before the sound is compiled. You might be able to fake it by killing the sound on the client if they're far enough away from the source, although that will definitely be jank. 1 Link to comment Share on other sites More sharing options...
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