. . . Posted January 21 Share Posted January 21 (edited) I use code like "RemapSoundEvent("dontstarve/HUD/research_unlock", "")" to mute certain sounds I don't like which is quite a lot lol and each time they want to try playing in game an error is in the client log this can lead to like thousands of errors cluttering the logs. Is there a better method to mute a sound or is this the best way and just have to deal with the errors in the log? Edited January 21 by . . . Link to comment Share on other sites More sharing options...
_zwb Posted January 21 Share Posted January 21 Load a FMOD sound file with a silent sound event, then remap the sound event to the silent one 1 Link to comment Share on other sites More sharing options...
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