Jump to content

(Solved) Is there a way to mute sounds without fmod errors being spammed in client logs?


Recommended Posts

I use code like "RemapSoundEvent("dontstarve/HUD/research_unlock", "")" to mute certain sounds I don't like which is quite a lot lol and each time they want to try playing in game an error is in the client log this can lead to like thousands of errors cluttering the logs. Is there a better method to mute a sound or is this the best way and just have to deal with the errors in the log?

Edited by . . .
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...