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I use code like "RemapSoundEvent("dontstarve/HUD/research_unlock", "")" to mute certain sounds I don't like which is quite a lot lol and each time they want to try playing in game an error is in the client log this can lead to like thousands of errors cluttering the logs. Is there a better method to mute a sound or is this the best way and just have to deal with the errors in the log?

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