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So, here's the thing. I know that most people want the DLC characters ported to DST. My angle is, hypothetically, if that doesn't happen, what would be some acceptable new, fresh characters bringing new playstyles to the table? Here are three examples:

Winters: A blacksmith who starts with an infinite hammer, and can craft a forge and a smelter. The smelter can turn 4 Rocks into 1 Iron Ore, 4 Iron Ore into 1 Iron Ingot, and 3 Iron Ore and 1 Charcoal into 1 Steel Ingot. At the forge, he can craft a Steel Sword (60 damage), Steel Axe (2x efficiency, 200 durability), Steel Pickaxe (same as axe), and Steel Suit(chance to stun enemies)/Helmet. He can also unlock skills to allow him to craft more powerful weapons, like the Chilled Cutlass (64 damage + chance to freeze target), the Lunaslicer (51 damage + 15 planar damage, with 1.25x damage against shadow aligned enemies), or even the Masterhammer, which is very powerful, but requires a complicated process to craft. I have LOTS more ideas, but these are the core of the character right now. Items at the forge cannot be prototyped. He takes extra sanity drain from the caves, as he is claustrophobic. Boats also apply to this.

Wendell: A rock guitarist who starts with a combat guitar, and can craft various types of guitars with special powers. He's pretty chill, but he's not a Winter person, so he freezes a bit faster. He's also irrationally afraid of rabbits and fish of any kind. He has a sanity gain when near plants, however, such as on a farm plot.

Werryn: He's a lunar mage, so his power waxes and wanes depending on the cycle of the moon, with him being faster and harder-hitting, with a sanity gain during a full moon, and slower, weaker, and having a higher sanity drain on a new moon. He starts out with Lux Lunaris, similar to the Codex Umbra, but with different powers. He can prototype the Celestial Filter items, unlike other characters.

 

If anyone has any tweaks to the ideas or things they think would work better, feel free to post here. Additionally, if they have ideas for what these characters' stats should be, please post them.

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1 minute ago, The Starver said:

Would you mind keeping it on topic?

Okay, i think blacksmith as a concept is really cool. Maybe he could incorporate thulecite into his crafts. Iron port from hamlet would be cool to see. But honestly, i don't see new characters any time soon. I would wanna be proved wrong however. 

Also for potential story elements i'd make the smith be a native inhabitant of the constant like maybe a pig, mant, crow (crows aren't native except maybe corvus), or maybe a creation of Charlie like the new frostjaw.

 

I remember conjuring up an idea for a suicidal character (even moreso than wendifer) in kleikord, based off of a "dying when sanity reaches 0" comment...

so heres the idea from memory

=- Whill -=

The exhausted

> Tormented by ugly thoughts

> Unbothered by the world

> Has amazing control over dreams

Stats: 

HP: 200

SANITY: 75

Hunger: 250

=- Passive abilities -=

> Passive sanity drain of -2/min.

> Drops dead at 0 sanity.

> Food does not decrease/increase sanity.

> Nightmare creatures ALWAYS spawn, grant 5 sanity when killed. (Monster count capped at 4, 2 spawn every 4 minutes)

> No annoying insanity overlay 

> Enviornmental sanity drain doesn't affect Whill (Caves, dusk, night ect)

=- CRAFTS -=

ALL WHILL ONLY!

Dreamcatcher recipe:

"Always had a strange liking for these things." - Whill

[Twigs] x 5

[Silk] x 3

[Shadow fuel] x 3 

USE!

> Used in chest slot

> Hitting attacks reduces sanity by 1 

> Stops functioning at 38 sanity.

> Whill sends out nightmare creatures for every 1 sanity lost, they act like enlightened crown gestalts and deal 51 damage. 

Lucid tool RECIPE:

"My dreams are becoming a reality." - Whill

[Moonrock] x 3

[Gold] x 3

[Twig] x 3

USE!

> 33% more effective than other tools

> Works as ANY tool, as a weapon it deals 51 dmg.

> Gold tool durability, refuellable by expending 12.5 sanity for 50%

Comatose pillow RECIPE:

"Yellow, just like home." - Whill

[Shadow fuel] x 6

[Beefalo wool] x 6

USE!

> Puts enemy to sleep in 1 hit.

> Enemy wakes up similarly to a panflute.

> 20 uses.

> Can be fixed via sewing kit for 100%.

Lucid staff RECIPE:

"It glares back." - Whill

[Living log] x 2

[Moonrock] x 2

[Purple gem] x 1

USE!

> 50 uses

> Drains 20 sanity when used

> Works depending on which mob you killed last.

> Summons 4 ghosts of recently killed hostile enemies to attack an enemy (Bosses don't work.)

Ect...

Wow! I like it, although I have to say, a lot of players would probably struggle with this character.

3 hours ago, BalkanCockroach said:

Okay, i think blacksmith as a concept is really cool.

Thanks! That's my main focus for modding right now. The other two characters are ideas, which I'll probably work on after Winters.

3 hours ago, BalkanCockroach said:

Maybe he could incorporate thulecite into his crafts

YES! I have got to find a way to make that work.

3 hours ago, BalkanCockroach said:

Iron port from hamlet would be cool to see.

That's pretty much what I based the system on. Tweaked slightly, but very similar.

3 hours ago, BalkanCockroach said:

i don't see new characters any time soon. I would wanna be proved wrong however.

Yes, of course. Honestly, I was just curious what peoples' reaction would be to new characters. Winters, Wendell, and Werryn will almost certainly make it into the game as mods, so if you want to play them, keep an eye out on this thread. I'll be posting the release of the characters here. It'll probably take a while, though.

3 hours ago, BalkanCockroach said:

Also for potential story elements i'd make the smith be a native inhabitant of the constant like maybe a pig, mant, crow (crows aren't native except maybe corvus), or maybe a creation of Charlie like the new frostjaw.

Actually, lorewise, I had a different idea relating to Winters, Wendell, and Werryn all being friends on Earth in the 90s, and then getting sucked into the Constant. I don't want to give too much away, but I will say that Werryn's Lux Lunaris came from the burnt remains of Wickerbottom's library. That's a great idea, though. I might see about making a character based on an underrepresented native species of the constant.

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