Reiko24 Posted December 24, 2023 Share Posted December 24, 2023 DISCLAIMER: I don't know much about LUA or how Don't Starve Together is programmed. That's why this is just a question. Would it be possible to make caves generate far away from the main land, and when a player enters the caves: - It hides the screen, like jumping through a wormhole. Maybe plays some descending animation? - Teleports the player into the caves If we had a way to detect the player is in the "cave biome", and make it impossible for Telelocator Focus to work there, etc. and give the cave biome its special characteristics, like different HUD and the darkness stuff, we would have caves without the need for a second server. It also gives the added benefit of Maxwell's Magic Chest and the Lazy Deserter connecting the caves and surface, and allowing for Cave-Surface teleportation. No second server, so no lag. Would this be possible? Link to comment https://forums.kleientertainment.com/forums/topic/153515-would-this-be-possible-optimization-of-lag/ Share on other sites More sharing options...
grm9 Posted December 24, 2023 Share Posted December 24, 2023 iirc that's how hamlet ruins work, that'd be possible but that would probably break most mods that are affecting anything in the caves and klei care about old mods still working, not to mention having to convert old worlds, which would be especially problematic if they'd also return DS ruins as a third disconnected part of the world and that'd probably be laggier because clients would need to keep the tiledata of all three worlds loaded at once Link to comment https://forums.kleientertainment.com/forums/topic/153515-would-this-be-possible-optimization-of-lag/#findComment-1690746 Share on other sites More sharing options...
Reiko24 Posted December 24, 2023 Author Share Posted December 24, 2023 21 minutes ago, grm9 said: iirc that's how hamlet ruins work, that'd be possible but that would probably break most mods that are affecting anything in the caves and klei care about old mods still working, not to mention having to convert old worlds, which would be especially problematic if they'd also return DS ruins as a third disconnected area and that'd probably be laggier because clients would need to keep the tiledata of all three worlds loaded at once ah. old mods and converting old worlds. forgot about that. that's a shame It would be nice if we got a different dimension generated this way, without the need for a 3rd server ngl Link to comment https://forums.kleientertainment.com/forums/topic/153515-would-this-be-possible-optimization-of-lag/#findComment-1690749 Share on other sites More sharing options...
ButterStuffed Posted December 24, 2023 Share Posted December 24, 2023 Probably. The time it would take to change the code to work like that is probably too significant to consider doing. Otherwise Klei would have done so by now. Link to comment https://forums.kleientertainment.com/forums/topic/153515-would-this-be-possible-optimization-of-lag/#findComment-1690835 Share on other sites More sharing options...
tuyuan Posted December 26, 2023 Share Posted December 26, 2023 This is a good idea. I had a similar opinion many years ago, and in fact, there are also mods that have implemented similar functions, such as ‘独行长路’ Link to comment https://forums.kleientertainment.com/forums/topic/153515-would-this-be-possible-optimization-of-lag/#findComment-1690995 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.