Jump to content

Help Fixing my save ! Modded Playthrough


Recommended Posts

Tag:

Trying to add ColdBreatherSeed:UnitType quantity but units dictionary already has key ColdBreatherSeed with unit type:quantity

  at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 
  at Debug.LogError (System.Object obj) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at AllResourcesScreen.SpawnCategoryRow (Tag categoryTag, GameUtil+MeasureUnit unit) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at AllResourcesScreen.SpawnRows () [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at AllResourcesScreen.Populate (System.Object data) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at AllResourcesScreen.<Init>b__20_0 (Tag a, Tag b) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at DiscoveredResources.Discover (Tag tag, Tag categoryTag) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at WorldInventory.OnAddedFetchable (System.Object data) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at FetchableMonitor+Instance.RegisterFetchable () [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at FetchableMonitor+<>c.<InitializeStates>b__3_0 (FetchableMonitor+Instance smi) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteActions (StateMachine`4+State[StateMachineType,StateMachineInstanceType,MasterType,DefType] state, System.Collections.Generic.List`1[T] actions) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].ExecuteTransition (StateMachineInstanceType smi) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at GameStateMachine`4+EventTransitionData[StateMachineType,StateMachineInstanceType,MasterType,DefType].Evaluate (StateMachine+Instance smi) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].TryEvaluateTransitions (StateMachine+BaseState state, System.Int32 goto_id) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].PushState (StateMachine+BaseState state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].GoTo (StateMachine+BaseState base_state) [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine+Instance.StartSM () [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at Pickupable.OnSpawn () [0x00000] in <e519dd73da9048a8894ab7f073f3ead7>:0 
  at KMonoBehaviour.Spawn () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
  at KMonoBehaviour.Start () [0x00000] in <1e2b7d5db95c4d6b84eabb7ca0270927>:0 
Build: U50-583750-S

Mods:

Hundreds

 

I've played a game earlier with no issues. I added some mods. But I cannot fathom why the game thinks mods like Favorite Resources by Ony has something to do with it. I disabled all the mods that the game seems to have an issue with. There where three. But even without the mods the game crashes and gives me this tag. Something to do with the Wheezeworths? I have no mods that I know is altering them. I haven't even planted or even touched one this game.

 

Any tips?

 

 

 

Link to comment
Share on other sites

8 hours ago, re-animated said:

Favorite Resources by Ony

Onys mods generally tend to break mod compatibility with every area they touch - fine if no other mods are involved, but generally avoid/go for alternatives if you use a lot of mods.

a crash message alone is usually not helpful to determine the cause of a crash, try posting the full log, that usually helps more

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...