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Criticisms and suggestions for Willow's new skill tree.


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About 3 years ago, I became an active player of the game, and I can assure you that nothing has excited me as much about the game as the skill trees. So, I'd like to offer some critiques of the new Beta Branch .        

- I found it somewhat flawed to keep the Bernie side so separate from the Lighter side.

The player should be able to opt for a more balanced choice, something more sustainable and not so radical, thus achieving an acceptable level of gameplay efficiency.

- The new mechanics are good and creative, but they are too difficult to execute in practice

The idea of Willow having an ability to shoot fire from her hands is unique and amazing, but in practice, the ability is impossible to use. You end up spending embers and shooting in all directions without any direction

An easy solution would be to aim the 'flamethrower' at the cursor, making the ability practical and powerful

Meanwhile, the idea of giving Willow guided shots was, in my opinion, equally good. However, the targeting and damage of these shots are poor for some late-game challenges. Besides that, there's the issue of having to stop moving to use them. Regarding this, I suggest a frame of invulnerability during the casting

- Now we come to the worst flaw in this skill tree. If embers drop from creatures that die while burning, and insignificant creatures don't drop embers, at least provide an effective way for Willow to set enemies on fire during combat

My best recommendation is that Willow should be able to set enemies on fire while attacking, a fire that does not spread to surrounding things but ensures that Willow gains an ember upon defeating a significant creature.

                                                                                                                                                           Created by : Stalker Potato

9 hours ago, Sr. Smasher said:

The idea of Willow having an ability to shoot fire from her hands is unique and amazing, but in practice, the ability is impossible to use. You end up spending embers and shooting in all directions without any direction

i like that you need to time really well and kite tight to have the max ammount of dps. Dst was needing something more skilful than pressing F

9 hours ago, Sr. Smasher said:

Besides that, there's the issue of having to stop moving to use them. Regarding this, I suggest a frame of invulnerability during the casting

again, skill. I hate when games rely on giving invulnerability to players so the game becomes noobproof

gladly klei never heard about giving that to woodie or wolfgang and shouldnt be the case for a spell

9 hours ago, Sr. Smasher said:

Now we come to the worst flaw in this skill tree. If embers drop from creatures that die while burning, and insignificant creatures don't drop embers, at least provide an effective way for Willow to set enemies on fire during combat

My best recommendation is that Willow should be able to set enemies on fire while attacking, a fire that does not spread to surrounding things but ensures that Willow gains an ember upon defeating a significant creature

fire staff and her spells works well for that 

wont make sense to make her burn everything by just hitting... you can do that by equiping a torch or her lighter

 

man, you want no brainer mechanics

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